Search found 65 matches

by SuperSparkplug
Sat Jul 11, 2015 5:30 am
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

Oh my god, you are literally my hero! It works perfectly! :)

Your help with the dialogue system is such a huge help. Thank you for all that you've helped me with so far.
by SuperSparkplug
Fri Jul 10, 2015 4:55 pm
Forum: Dialogue System for Unity
Topic: MoveTo() function acting up
Replies: 6
Views: 1806

MoveTo() function acting up

Hi there, I'm using the MoveTo sequence function to move objects (In most cases NPCs) to certain places when appropriate in my narrative. For the most part, it works fine. That being said, I've noticed 2 instances lately where it hasn't been working as it should. 1. In one scene where a character is...
by SuperSparkplug
Fri Jul 10, 2015 4:31 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

Thank you. Much appreciated.
by SuperSparkplug
Fri Jul 10, 2015 3:48 pm
Forum: Dialogue System for Unity
Topic: Tracking and dialogue systems and quests through scenes
Replies: 3
Views: 918

Re: Tracking and dialogue systems and quests through scenes

Okay, I merged all my databases together into one. However, I cannot do Step 3. Your Extra Databases Component does not exist on my end.
by SuperSparkplug
Fri Jul 10, 2015 3:43 pm
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

Alright, thanks a lot. I installed the JRPG2 package you uploaded. That being said, I still can't figure out how to get it to continue on button press or having the dialogue selection react to keyboard or button press. I tried tinkering with it as well as following the documentation instructions on ...
by SuperSparkplug
Mon Jul 06, 2015 3:51 pm
Forum: Dialogue System for Unity
Topic: How do I activate quests on a condition?
Replies: 3
Views: 837

Re: How do I activate quests on a condition?

I checked in the Watch tab, but it doesn't seem like my "Buy items" quest is activating. It's still showing up as unassigned. Here's a picture of my quest trigger.
by SuperSparkplug
Mon Jul 06, 2015 6:15 am
Forum: Dialogue System for Unity
Topic: How do I activate quests on a condition?
Replies: 3
Views: 837

How do I activate quests on a condition?

Hi there, How do I set it so that certain objects and quests are only available once certain requirements are met? For example, I have a scene where my player is asked to collect 3 different items. They can obtain them in any order they choose. However, I can't seem to set a new quest to activate on...
by SuperSparkplug
Mon Jul 06, 2015 6:05 am
Forum: Dialogue System for Unity
Topic: Tracking and dialogue systems and quests through scenes
Replies: 3
Views: 918

Tracking and dialogue systems and quests through scenes

HI there, I was wondering if you could explain how to handle the dialogue manager and quest track through different scenes. I've been attempting to learn how to make more my player spawn in certain places in a scene and carry information over from previous scenes with a DoNotDestroyOnLoad script. Th...
by SuperSparkplug
Mon Jul 06, 2015 6:00 am
Forum: Dialogue System for Unity
Topic: Skipping dialogue temporarily
Replies: 26
Views: 6841

Re: Skipping dialogue temporarily

So I tried the general UI you sent a bit and while it did somewhat work, I don't particularly like the style of it and now my text is in a whole bunch of different places. I am wondering if its possible just to add some of its features to other UI styles that are without. For example, I'm using the ...
by SuperSparkplug
Tue Jun 30, 2015 2:41 am
Forum: Dialogue System for Unity
Topic: Constant Lookat() function?
Replies: 6
Views: 1196

Re: Constant Lookat() function?

Ah interesting. It works! Thanks a lot!

Also worth noting, it seems the duration is also necessary, or it will not update where the camera is pointing when the target moves. Just letting you know.