Hi there, I'm using the MoveTo sequence function to move objects (In most cases NPCs) to certain places when appropriate in my narrative. For the most part, it works fine. That being said, I've noticed 2 instances lately where it hasn't been working as it should. 1. In one scene where a character is...
Alright, thanks a lot. I installed the JRPG2 package you uploaded. That being said, I still can't figure out how to get it to continue on button press or having the dialogue selection react to keyboard or button press. I tried tinkering with it as well as following the documentation instructions on ...
I checked in the Watch tab, but it doesn't seem like my "Buy items" quest is activating. It's still showing up as unassigned. Here's a picture of my quest trigger.
Hi there, How do I set it so that certain objects and quests are only available once certain requirements are met? For example, I have a scene where my player is asked to collect 3 different items. They can obtain them in any order they choose. However, I can't seem to set a new quest to activate on...
HI there, I was wondering if you could explain how to handle the dialogue manager and quest track through different scenes. I've been attempting to learn how to make more my player spawn in certain places in a scene and carry information over from previous scenes with a DoNotDestroyOnLoad script. Th...
So I tried the general UI you sent a bit and while it did somewhat work, I don't particularly like the style of it and now my text is in a whole bunch of different places. I am wondering if its possible just to add some of its features to other UI styles that are without. For example, I'm using the ...
Also worth noting, it seems the duration is also necessary, or it will not update where the camera is pointing when the target moves. Just letting you know.