Search found 65 matches
- Thu Jul 23, 2015 12:07 pm
- Forum: Dialogue System for Unity
- Topic: Make LookAt() Function look up?
- Replies: 6
- Views: 1517
Re: Make LookAt() Function look up?
Alright, that seems to work much better. Now I just need to find everywhere that I have Player in LookAt and change it. The only issue left with this though is that after the duration, it seems that unless I have a conversation triggered, it will revert back to its old rotation. For example, I was t...
- Thu Jul 23, 2015 11:54 am
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Re: Quest Alert not working
I tried to allow alerts during conversations and checked the alert frequency ever second, still not coming up. The quest becomes active, but the alert doesn't show. My process for this scene is this. 1. Player gets a call to go see his boss in a conversation sequence tiggered on enter by where the p...
- Tue Jul 21, 2015 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Re: Quest Alert not working
2. No, it actually shows the alert from the last quest for some reason, which means the alert from the previous quest seems to be blocking it or something. Is it possible that the previous quest trigger is also firing at the same time? If both quest triggers fire at the same time, you can't guarant...
- Tue Jul 21, 2015 6:57 pm
- Forum: Dialogue System for Unity
- Topic: Make LookAt() Function look up?
- Replies: 6
- Views: 1517
Re: Make LookAt() Function look up?
If the seqencer camera is my only/best option okay. However, if possible, can we try to get this working on the First Person Controller's Camera? I'm pretty far into development now and have many sequence calls written so I'd like to avoid the hassle of adding another element that could potentially ...
- Tue Jul 21, 2015 6:40 pm
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Re: Quest Alert not working
1. Already did that. The quest is assigned and it shows up on my Quest Tracker. It's just the alert that isn't firing.
2. No, it actually shows the alert from the last quest for some reason, which means the alert from the previous quest seems to be blocking it or something.
2. No, it actually shows the alert from the last quest for some reason, which means the alert from the previous quest seems to be blocking it or something.
- Tue Jul 21, 2015 4:57 am
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Re: Quest Alert not working
In addition, in another scene, I can't get this quest to fire at all. I'm also getting very strange errors. Here's some images.
http://imgur.com/a/kXqM9
http://imgur.com/a/kXqM9
- Tue Jul 21, 2015 4:47 am
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Re: Quest Alert not working
Here is the Quest Trigger in question
- Tue Jul 21, 2015 4:16 am
- Forum: Dialogue System for Unity
- Topic: Make LookAt() Function look up?
- Replies: 6
- Views: 1517
Re: Make LookAt() Function look up?
Also, somewhat related, but the opposite problem: How do I force the camera to look straight. I've noticed that if my player happens to be looking up or down or in certain weird ways when they enter a trigger that starts a cutscene and the lookAt function is called, it will rotate the camera, but on...
- Tue Jul 21, 2015 2:14 am
- Forum: Dialogue System for Unity
- Topic: Make LookAt() Function look up?
- Replies: 6
- Views: 1517
Make LookAt() Function look up?
Hi there, I've been using the LookAt() function quite a bit in my game. However, my problem right now is that I want my player character to look up at something in the distance. Whenever I call this with the LookAt() function, the camera barely rotates, even with allAxes enabled. Is there a way I ca...
- Thu Jul 16, 2015 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Quest Alert not working
Hi,
I have a quest trigger on an object that activates on comversation end. While I'm able to get the quest to trigger, the Alert message explaining it does not appear. Why might that be?
I have a quest trigger on an object that activates on comversation end. While I'm able to get the quest to trigger, the Alert message explaining it does not appear. Why might that be?