Search found 65 matches

by SuperSparkplug
Sat Aug 13, 2022 12:10 am
Forum: Dialogue System for Unity
Topic: Playing only a certain part of a sound file
Replies: 1
Views: 243

Playing only a certain part of a sound file

Hi there, I have a section in my game with dialogue and Characters are supposed to make certain noises depending on the type of line (eg a grunt, say a 'bark' word to show their reaction while they're talking). I have the voice lines and I can separate them into individual files. and have it play th...
by SuperSparkplug
Sun Jul 31, 2022 12:43 am
Forum: Dialogue System for Unity
Topic: Creating Conditions for Adventure Creator Variables
Replies: 7
Views: 881

Re: Creating Conditions for Adventure Creator Variables

THERE we go. Thanks, Tony! You're a lifesaver, as always!
by SuperSparkplug
Sat Jul 30, 2022 10:59 pm
Forum: Dialogue System for Unity
Topic: Creating Conditions for Adventure Creator Variables
Replies: 7
Views: 881

Re: Creating Conditions for Adventure Creator Variables

It just isn't triggering the check properly so nothing happens when I click the object because it can't run the check. What should I do?
Screen Shot 2022-07-30 at 5.28.58 PM.png
Screen Shot 2022-07-30 at 5.28.58 PM.png (66.27 KiB) Viewed 626 times
Screen Shot 2022-07-30 at 11.00.12 PM.png
Screen Shot 2022-07-30 at 11.00.12 PM.png (96.13 KiB) Viewed 626 times
by SuperSparkplug
Sat Jul 30, 2022 2:06 am
Forum: Dialogue System for Unity
Topic: Creating Conditions for Adventure Creator Variables
Replies: 7
Views: 881

Re: Creating Conditions for Adventure Creator Variables

Reactivating this thread because now I have a similar problem but on the opposite end this time and this is somewhat related. In this instance, I have a minor variance in a conversation based on a Variable I created in Dialogue System's database. It's It's a Number Variable in my dialogue database t...
by SuperSparkplug
Mon Jun 06, 2022 5:25 am
Forum: Dialogue System for Unity
Topic: Indentifying AC Cutscene calls by Hierarchy calls?
Replies: 1
Views: 252

Indentifying AC Cutscene calls by Hierarchy calls?

My game uses both Dialogue System and Adventure Creator. I currently have a situation in my game where I have about 6 characters in one place that are gonna have similar Cutscene events around them that move the camera that are going to be called during dialogue via the Sequencer (Eg. CameraLeft, Ca...
by SuperSparkplug
Sun May 08, 2022 5:55 am
Forum: Dialogue System for Unity
Topic: Creating Conditions for Adventure Creator Variables
Replies: 7
Views: 881

Creating Conditions for Adventure Creator Variables

In my game, which uses Dialogue System and Adventure Creator, I want to have different things happen in one level depending on the results of a previous decisions in a past scene. Because of the nature of the variables and for easier debugging, I determined it might be better to have it be tracked a...
by SuperSparkplug
Thu Jul 23, 2015 2:16 pm
Forum: Dialogue System for Unity
Topic: Quest Alert not working
Replies: 13
Views: 2879

Re: Quest Alert not working

No, the only other Alert I have is the one I'm trying to trigger right now.

The text within the GUI Label was the alert from Step 2.
by SuperSparkplug
Thu Jul 23, 2015 2:15 pm
Forum: Dialogue System for Unity
Topic: MoveTo() function acting up
Replies: 6
Views: 1806

Re: MoveTo() function acting up

Did that, but it's still giving me errors. The problems lie in the Scripts/Supplimental folder. I have 36 errors, mostly complaining about namespaces.
by SuperSparkplug
Thu Jul 23, 2015 12:44 pm
Forum: Dialogue System for Unity
Topic: Calling a quest in a script
Replies: 1
Views: 480

Calling a quest in a script

Hi there,

Because of some difficulties doing this with the dialogue system, I want to make a script for certain objects that will call for an gameobject to be enabled if a certain quest is active. What function would I need to call?
by SuperSparkplug
Thu Jul 23, 2015 12:09 pm
Forum: Dialogue System for Unity
Topic: MoveTo() function acting up
Replies: 6
Views: 1806

Re: MoveTo() function acting up

Can you please send me a package that just updates the MoveTo() function? I know you have released a new version of the Dialogue System, however, when I updated, it actually caused a whole bunch of errors that I didn't know how to fix. Luckily I reverted to a version I backed up just before updating...