Search found 65 matches
- Sat Aug 13, 2022 12:10 am
- Forum: Dialogue System for Unity
- Topic: Playing only a certain part of a sound file
- Replies: 1
- Views: 243
Playing only a certain part of a sound file
Hi there, I have a section in my game with dialogue and Characters are supposed to make certain noises depending on the type of line (eg a grunt, say a 'bark' word to show their reaction while they're talking). I have the voice lines and I can separate them into individual files. and have it play th...
- Sun Jul 31, 2022 12:43 am
- Forum: Dialogue System for Unity
- Topic: Creating Conditions for Adventure Creator Variables
- Replies: 7
- Views: 881
Re: Creating Conditions for Adventure Creator Variables
THERE we go. Thanks, Tony! You're a lifesaver, as always!
- Sat Jul 30, 2022 10:59 pm
- Forum: Dialogue System for Unity
- Topic: Creating Conditions for Adventure Creator Variables
- Replies: 7
- Views: 881
Re: Creating Conditions for Adventure Creator Variables
It just isn't triggering the check properly so nothing happens when I click the object because it can't run the check. What should I do?
- Sat Jul 30, 2022 2:06 am
- Forum: Dialogue System for Unity
- Topic: Creating Conditions for Adventure Creator Variables
- Replies: 7
- Views: 881
Re: Creating Conditions for Adventure Creator Variables
Reactivating this thread because now I have a similar problem but on the opposite end this time and this is somewhat related. In this instance, I have a minor variance in a conversation based on a Variable I created in Dialogue System's database. It's It's a Number Variable in my dialogue database t...
- Mon Jun 06, 2022 5:25 am
- Forum: Dialogue System for Unity
- Topic: Indentifying AC Cutscene calls by Hierarchy calls?
- Replies: 1
- Views: 252
Indentifying AC Cutscene calls by Hierarchy calls?
My game uses both Dialogue System and Adventure Creator. I currently have a situation in my game where I have about 6 characters in one place that are gonna have similar Cutscene events around them that move the camera that are going to be called during dialogue via the Sequencer (Eg. CameraLeft, Ca...
- Sun May 08, 2022 5:55 am
- Forum: Dialogue System for Unity
- Topic: Creating Conditions for Adventure Creator Variables
- Replies: 7
- Views: 881
Creating Conditions for Adventure Creator Variables
In my game, which uses Dialogue System and Adventure Creator, I want to have different things happen in one level depending on the results of a previous decisions in a past scene. Because of the nature of the variables and for easier debugging, I determined it might be better to have it be tracked a...
- Thu Jul 23, 2015 2:16 pm
- Forum: Dialogue System for Unity
- Topic: Quest Alert not working
- Replies: 13
- Views: 2879
Re: Quest Alert not working
No, the only other Alert I have is the one I'm trying to trigger right now.
The text within the GUI Label was the alert from Step 2.
The text within the GUI Label was the alert from Step 2.
- Thu Jul 23, 2015 2:15 pm
- Forum: Dialogue System for Unity
- Topic: MoveTo() function acting up
- Replies: 6
- Views: 1806
Re: MoveTo() function acting up
Did that, but it's still giving me errors. The problems lie in the Scripts/Supplimental folder. I have 36 errors, mostly complaining about namespaces.
- Thu Jul 23, 2015 12:44 pm
- Forum: Dialogue System for Unity
- Topic: Calling a quest in a script
- Replies: 1
- Views: 480
Calling a quest in a script
Hi there,
Because of some difficulties doing this with the dialogue system, I want to make a script for certain objects that will call for an gameobject to be enabled if a certain quest is active. What function would I need to call?
Because of some difficulties doing this with the dialogue system, I want to make a script for certain objects that will call for an gameobject to be enabled if a certain quest is active. What function would I need to call?
- Thu Jul 23, 2015 12:09 pm
- Forum: Dialogue System for Unity
- Topic: MoveTo() function acting up
- Replies: 6
- Views: 1806
Re: MoveTo() function acting up
Can you please send me a package that just updates the MoveTo() function? I know you have released a new version of the Dialogue System, however, when I updated, it actually caused a whole bunch of errors that I didn't know how to fix. Luckily I reverted to a version I backed up just before updating...