I was just coming over here to see if anyone has asked this question. I'm not sure that I'm moving over to Unreal, but I am giving it a serious look.
But leaving behind Dialogue System would be a hard thing
Search found 4 matches
- Thu Sep 14, 2023 3:52 pm
- Forum: Dialogue System for Unity
- Topic: do you have plan to make a Unreal version?
- Replies: 7
- Views: 1439
- Fri Dec 16, 2022 5:02 pm
- Forum: Dialogue System for Unity
- Topic: Item requirements for quests
- Replies: 2
- Views: 361
Re: Item requirements for quests
I've sort of got this working, but I'm not sure about the item. In the video, he adds Usable and Dialogue System Trigger components to the crate. But if we're talking about an item like goatskin or meat that isn't actually in the scene, but is part of RPG Builder, how does that get connected to the ...
- Fri Dec 16, 2022 10:12 am
- Forum: Dialogue System for Unity
- Topic: Item requirements for quests
- Replies: 2
- Views: 361
Item requirements for quests
Hello. I've been reading the documentation trying to learn the basics, but I can't figure out how to set up an item requirement for a quest. I've created an item, but I can't figure out how to enter that as a requirement in the quest inspector. I'm trying to use an entry for it, but I'm not sure how...
- Thu Dec 15, 2022 3:16 pm
- Forum: Dialogue System for Unity
- Topic: Issue with conversation assignments in RPG Builder
- Replies: 0
- Views: 4409
Issue with conversation assignments in RPG Builder
Hello. In RPG Builder, there is a screen AI > Dialogue System where I can assign Dialogue System conversations to NPCs. But something seems to be messed up. Let's say we have four NPCs named "NPC1" through "NPC4". For NPC1 I can assign a conversation I have helpfully called "...