Point 3b did the trick
You are the best Tony
Thx again!
Search found 3 matches
- Wed Dec 07, 2022 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer Camera behave differently in build
- Replies: 5
- Views: 220
- Wed Dec 07, 2022 4:02 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Camera behave differently in build
- Replies: 5
- Views: 220
Re: Sequencer Camera behave differently in build
Thank you for you fast response. It was very helpful. May I ask some more advice? Indeed we had the Dialogue manager in the first scene(Main menu) where the angles where not specified. I tried to put the custom angles there as well but it didn't work. It did work when I removed the dialogue manager ...
- Mon Dec 05, 2022 4:27 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Camera behave differently in build
- Replies: 5
- Views: 220
Sequencer Camera behave differently in build
Hi there I am having an issue with the Sequencer command Camera() I have created my custom camera angles to have specific shots during the conversation. I am using the Camera attached to the player(The only one present in the scene). The custom camera angles are used with multiple NPCs but the posit...