Search found 33 matches
- Thu Jun 08, 2023 8:27 am
- Forum: Dialogue System for Unity
- Topic: Errors after enabling Yarn support
- Replies: 5
- Views: 461
Re: Errors after enabling Yarn support
Ok it helped with these, but I have another haha. With InputSystem, should I add Inputsystem assembly somewhere or what?
- Wed Jun 07, 2023 8:57 am
- Forum: Dialogue System for Unity
- Topic: Errors after enabling Yarn support
- Replies: 5
- Views: 461
Re: Errors after enabling Yarn support
Now I have these | I am using Yarn 2
- Mon Jun 05, 2023 7:35 am
- Forum: Dialogue System for Unity
- Topic: Errors after enabling Yarn support
- Replies: 5
- Views: 461
Errors after enabling Yarn support
So, I have assembly errors after enabling Yarn support. How can I get rid of them?
- Thu May 18, 2023 6:18 am
- Forum: Dialogue System for Unity
- Topic: Time between 2 or more npc dialogue entries
- Replies: 1
- Views: 425
Time between 2 or more npc dialogue entries
So my npc dialogue entries are passing too fast, there is no any time to read that. Is there a possibility to stop dialogue after one npc dialogue entry shows up, then the player has to click continue button to show next npc dialogue entry, or make time which would be calculated from the number of c...
- Mon May 15, 2023 4:09 am
- Forum: Dialogue System for Unity
- Topic: Conversation with many characters
- Replies: 1
- Views: 281
Conversation with many characters
Hi, so I have big problem with creating dialogues with multiple number of characters in one conversation. For my case max 5 dialogue characters are needed in one conversation, player is one of course, is there any possibility to do that using the asset? Maybe some tips or ideas? :/
- Wed Jan 25, 2023 10:36 am
- Forum: Quest Machine
- Topic: Quest Journal UI is disabled on start
- Replies: 3
- Views: 739
Re: Quest Journal UI is disabled on start
Thank you, UI Panel's was set to as closed at start.
- Mon Jan 23, 2023 6:17 am
- Forum: Quest Machine
- Topic: Quest Journal UI is disabled on start
- Replies: 3
- Views: 739
Quest Journal UI is disabled on start
Hello, so I have basic player's journal and quest ui journal. I followed tutorial, in the video there was a button which toggledJournalUI on click. What I need is just whole journal which is always visible from the start. In quest machine configuration I have unchecked checkbox "hide journal UI...
- Thu Jan 19, 2023 5:47 am
- Forum: Quest Machine
- Topic: Use I2localization for quests texts.
- Replies: 4
- Views: 728
Re: Use I2localization for quests texts.
That's great! Thank you very much, I'll wait
- Wed Jan 18, 2023 3:16 am
- Forum: Quest Machine
- Topic: Use I2localization for quests texts.
- Replies: 4
- Views: 728
Re: Use I2localization for quests texts.
Do you plan to add that integration soon? I believe I could fight with that on my own, the advance of that is that you can have all translation in one file, with text tables for quest machine and I2loc for dialogue system that's problematic :/
- Mon Jan 16, 2023 12:46 pm
- Forum: Quest Machine
- Topic: Use I2localization for quests texts.
- Replies: 4
- Views: 728
Use I2localization for quests texts.
Hi, so I use both dialogue system and quest machine. Is there a way to use i2loc for journal and hud texts in questmachine quests? If not how can I translate those, and set it up