Great, Tony.
I was trying to do platform dependent compilation before with that script and it wasn't working.
Anyway, installing the latest version of AC and the DS package fixed that.
I've sent you the demo scene to your email,hoping that I can illustrate the issue.
Cheers
Search found 8 matches
- Thu Apr 23, 2015 10:09 am
- Forum: Dialogue System for Unity
- Topic: Short Subtitles as Barks disabling text too soon
- Replies: 10
- Views: 2547
- Wed Apr 22, 2015 7:48 pm
- Forum: Dialogue System for Unity
- Topic: Short Subtitles as Barks disabling text too soon
- Replies: 10
- Views: 2547
Short Subtitles as Barks disabling text too soon
I'm still having some issues with this, Tony
Trying to build an example project for you but did you know DS projects that are using the AC integration are not buiding because the ActionConversationPicker uses UnityEditor namespace?
Trying to build an example project for you but did you know DS projects that are using the AC integration are not buiding because the ActionConversationPicker uses UnityEditor namespace?
- Thu Mar 19, 2015 2:18 am
- Forum: Dialogue System for Unity
- Topic: Short Subtitles as Barks disabling text too soon
- Replies: 10
- Views: 2547
Short Subtitles as Barks disabling text too soon
Hey Tony, Great update :) We were looking for some changes on how to handle fragments, thanks. The code for the delay it's not helping though. It now takes the duration time before the dialogue even runs, so if I look at a hotspot, there's a huge delay before and after the dialogue shows. If I mak...
- Tue Mar 17, 2015 11:53 am
- Forum: Dialogue System for Unity
- Topic: Short Subtitles as Barks disabling text too soon
- Replies: 10
- Views: 2547
Short Subtitles as Barks disabling text too soon
That doesn't work very well for us :( Since we use barks UI for everything, from looking at hotspots in AC to conversations, placing a delay interrupts the pace of conversations. Also, for it to really work I had to reduce the duration property, setting them to the same value still showed the box a...
- Mon Mar 16, 2015 8:39 pm
- Forum: Dialogue System for Unity
- Topic: Short Subtitles as Barks disabling text too soon
- Replies: 10
- Views: 2547
Short Subtitles as Barks disabling text too soon
Hey Tony, When using the UnityUIBarkSubtitleDialogueUI, if a line of dialogue in a conversation is too short (because of the voice file being short, for example), the line text component is disabled before the bark starts fading out according to the duration in the character Bark script. As a result...
- Mon Feb 09, 2015 9:10 am
- Forum: Dialogue System for Unity
- Topic: Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
- Replies: 6
- Views: 1361
Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
Tried merging those files again. Transitions in the animator were working but the canvas renderer was not enabling even when the transition was in show. Problem seemed to be this: <span class="lang:default decode:true crayon-inline"> public void Bark(Subtitle subtitle) { if (ShouldShowTex...
- Mon Feb 09, 2015 6:41 am
- Forum: Dialogue System for Unity
- Topic: Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
- Replies: 6
- Views: 1361
Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
It seems to have fixed something, but not entirely. From what I see in the animator, it can't get out from the "hidden" state. If I delete the hidden state, and the manually trigger the "show" state from the animator window, it will then work from now on. Otherwise, it doesn't se...
- Mon Feb 09, 2015 4:45 am
- Forum: Dialogue System for Unity
- Topic: Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
- Replies: 6
- Views: 1361
Minor issues with UnityUIBarkSubtitleDialogueUI and UnityUIBarkUI
Hey Tony, I seem to be having a couple of issues that I'm not sure if they are related to the animator or not. 1) I have some "Look at" barks in some hotspots in my game. Clicking on them triggers the character's bark, the bark fading in and out correctly. If I click several times though, ...