Search found 3 matches
- Wed Nov 23, 2022 4:28 pm
- Forum: Dialogue System for Unity
- Topic: Multiple simultaneous conversations of the same type
- Replies: 5
- Views: 427
Re: Multiple simultaneous conversations of the same type
One solution would be to make two "Opinions" conversations -- "Opinions NPC" for NPC-to-NPC conversations and "Opinions Player" for NPC-to-Player conversations. This may not be the hassle that it seems. You may actually want to have different conditions on your NPC-to-...
- Wed Nov 23, 2022 4:12 am
- Forum: Dialogue System for Unity
- Topic: Multiple simultaneous conversations of the same type
- Replies: 5
- Views: 427
Re: Multiple simultaneous conversations of the same type
Hi, startConv2.png Wow, the one thing I was missing was to just set the Actor and Conversant fields in the actual StartConversation action. That's exactly what I needed to make this work. Thank you! The next step I'm trying to get to is letting the player participate in the same conversation, and I...
- Tue Nov 22, 2022 8:43 pm
- Forum: Dialogue System for Unity
- Topic: Multiple simultaneous conversations of the same type
- Replies: 5
- Views: 427
Multiple simultaneous conversations of the same type
https://i.imgur.com/KObDEbL.png THE GOAL SIMPLIFIED: To have a room full of NPCs, all having conversations (one-on-one conversations), multiple of which can be having the same conversation, but because of generated character data the path of the conversation turns out different for each. So imagine...