Search found 3 matches

by stephenscottday
Wed Nov 23, 2022 4:28 pm
Forum: Dialogue System for Unity
Topic: Multiple simultaneous conversations of the same type
Replies: 5
Views: 427

Re: Multiple simultaneous conversations of the same type

One solution would be to make two "Opinions" conversations -- "Opinions NPC" for NPC-to-NPC conversations and "Opinions Player" for NPC-to-Player conversations. This may not be the hassle that it seems. You may actually want to have different conditions on your NPC-to-...
by stephenscottday
Wed Nov 23, 2022 4:12 am
Forum: Dialogue System for Unity
Topic: Multiple simultaneous conversations of the same type
Replies: 5
Views: 427

Re: Multiple simultaneous conversations of the same type

Hi, startConv2.png Wow, the one thing I was missing was to just set the Actor and Conversant fields in the actual StartConversation action. That's exactly what I needed to make this work. Thank you! The next step I'm trying to get to is letting the player participate in the same conversation, and I...
by stephenscottday
Tue Nov 22, 2022 8:43 pm
Forum: Dialogue System for Unity
Topic: Multiple simultaneous conversations of the same type
Replies: 5
Views: 427

Multiple simultaneous conversations of the same type

https://i.imgur.com/KObDEbL.png THE GOAL SIMPLIFIED: To have a room full of NPCs, all having conversations (one-on-one conversations), multiple of which can be having the same conversation, but because of generated character data the path of the conversation turns out different for each. So imagine...