Search found 2 matches
- Sat Nov 19, 2022 7:28 pm
- Forum: Dialogue System for Unity
- Topic: An equivalent to the Dialogue System Trigger via Behavior Designer?
- Replies: 3
- Views: 175
Re: An equivalent to the Dialogue System Trigger via Behavior Designer?
Thanks Tony, figured it out: No the player gameobject didn't have a Dialogue System Events component, but that idea got me looking in the right direction. I also use Opsive UCC, and I simply had my "Converse" ability set to disable player input. The difference in using the Dialogue System ...
- Sat Nov 19, 2022 3:39 pm
- Forum: Dialogue System for Unity
- Topic: An equivalent to the Dialogue System Trigger via Behavior Designer?
- Replies: 3
- Views: 175
An equivalent to the Dialogue System Trigger via Behavior Designer?
Hi. I'm attempting to trigger conversations with Behavior Designer. In my project, I need to have the player retain mouse/movement control while a given conversation, initiated by an NPC, is active. When the conversation is started by the Dialogue System Trigger component, this is the default behavi...