Search found 2 matches

by brl0000
Sat Nov 19, 2022 7:28 pm
Forum: Dialogue System for Unity
Topic: An equivalent to the Dialogue System Trigger via Behavior Designer?
Replies: 3
Views: 175

Re: An equivalent to the Dialogue System Trigger via Behavior Designer?

Thanks Tony, figured it out: No the player gameobject didn't have a Dialogue System Events component, but that idea got me looking in the right direction. I also use Opsive UCC, and I simply had my "Converse" ability set to disable player input. The difference in using the Dialogue System ...
by brl0000
Sat Nov 19, 2022 3:39 pm
Forum: Dialogue System for Unity
Topic: An equivalent to the Dialogue System Trigger via Behavior Designer?
Replies: 3
Views: 175

An equivalent to the Dialogue System Trigger via Behavior Designer?

Hi. I'm attempting to trigger conversations with Behavior Designer. In my project, I need to have the player retain mouse/movement control while a given conversation, initiated by an NPC, is active. When the conversation is started by the Dialogue System Trigger component, this is the default behavi...