Search found 4 matches
- Wed Apr 05, 2023 11:14 am
- Forum: Dialogue System for Unity
- Topic: Literal commas in string parameters for custom sequencer commands
- Replies: 1
- Views: 146
Literal commas in string parameters for custom sequencer commands
Sorry if this is documented / already answered (searched, couldn't find), but I have a custom sequencer command that takes a string as its only parameter. However, the problem I encountered is that all commas are interpreted as delimeters for multiple parameters. That is, the sequence command Update...
- Thu Nov 10, 2022 1:34 pm
- Forum: Dialogue System for Unity
- Topic: Bark Actor Issue
- Replies: 5
- Views: 261
Re: Bark Actor Issue
Thank you for the responses! I resolved the issue to my satisfaction (see my code edits in previous post). However, for your edification and for other users who may encounter this problem, I can answer your questions / provide more feedback. I do see that the Barker can be assigned through various m...
- Thu Nov 10, 2022 11:13 am
- Forum: Dialogue System for Unity
- Topic: Bark Actor Issue
- Replies: 5
- Views: 261
Re: Bark Actor Issue
So my use-case here is that I have a single conversation for all of a given scene's bark dialogue. So the conversation's dialogue entries will very often have different actors that I want to be speaking the bark dialogue. As such, I can't assign a single GameObject in the Dialogue System Trigger's B...
- Thu Nov 10, 2022 10:32 am
- Forum: Dialogue System for Unity
- Topic: Bark Actor Issue
- Replies: 5
- Views: 261
Bark Actor Issue
I'm having an issue that I cannot figure out, in which the bark actor keeps being improperly assigned. In the Conversation that the Bark references, the three entries (START node + two children node), both the ACTOR and CONVERSANT fields are ALL marked the first actor [1]. Yet the Bark dialogue / UI...