Search found 3 matches
- Sat Dec 10, 2022 7:42 am
- Forum: Dialogue System for Unity
- Topic: Custom Inventory System & Quest System's Lua Environment
- Replies: 5
- Views: 398
Re: Custom Inventory System & Quest System's Lua Environment
Hi Tony, Thanks for the feedback. I've improved the QuestData to DialogueDatabase translation accordingly. I spent some more time with the documentation and reading more threads here in the forum. I'm getting better with working with the system. I managed to do what I wanted, I have now an Item Acqu...
- Mon Dec 05, 2022 3:41 pm
- Forum: Dialogue System for Unity
- Topic: Custom Inventory System & Quest System's Lua Environment
- Replies: 5
- Views: 398
Re: Custom Inventory System & Quest System's Lua Environment
Hi, I've spent some more time with the documentation, but I'm breaking my head on this a bit. I went the ItemName route. I've managed to add assets to the database, using a QuestData scriptable object I have made. It creates a Quest, gives it a name, and adds a requiredItem, requiredAmount and curre...
- Thu Dec 01, 2022 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Custom Inventory System & Quest System's Lua Environment
- Replies: 5
- Views: 398
Custom Inventory System & Quest System's Lua Environment
Hi Pixel Crushers. I'm trying to do the Quest tutorial in my own project with my own assets, and I'm having a small problem. I have an inventory system that stores InventoryItem class objects in an array of InventorySlot structs in an Inventory monoBehaviour that's attached to the player. Now, I've ...