Search found 3 matches

by BarbazLel1
Sat Dec 10, 2022 7:42 am
Forum: Dialogue System for Unity
Topic: Custom Inventory System & Quest System's Lua Environment
Replies: 5
Views: 398

Re: Custom Inventory System & Quest System's Lua Environment

Hi Tony, Thanks for the feedback. I've improved the QuestData to DialogueDatabase translation accordingly. I spent some more time with the documentation and reading more threads here in the forum. I'm getting better with working with the system. I managed to do what I wanted, I have now an Item Acqu...
by BarbazLel1
Mon Dec 05, 2022 3:41 pm
Forum: Dialogue System for Unity
Topic: Custom Inventory System & Quest System's Lua Environment
Replies: 5
Views: 398

Re: Custom Inventory System & Quest System's Lua Environment

Hi, I've spent some more time with the documentation, but I'm breaking my head on this a bit. I went the ItemName route. I've managed to add assets to the database, using a QuestData scriptable object I have made. It creates a Quest, gives it a name, and adds a requiredItem, requiredAmount and curre...
by BarbazLel1
Thu Dec 01, 2022 3:39 pm
Forum: Dialogue System for Unity
Topic: Custom Inventory System & Quest System's Lua Environment
Replies: 5
Views: 398

Custom Inventory System & Quest System's Lua Environment

Hi Pixel Crushers. I'm trying to do the Quest tutorial in my own project with my own assets, and I'm having a small problem. I have an inventory system that stores InventoryItem class objects in an array of InventorySlot structs in an Inventory monoBehaviour that's attached to the player. Now, I've ...