Search found 4 matches
- Mon Jan 26, 2015 8:00 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 2187
Setting up dialogue text which floats above the participant in Conversations?
Thank you very much :) Whenever I have enough to show (or a finished website) I will post it :) I did run into one problem just now- After each bark (line of conversation) it immediately goes on to the next (Player's Response, Spams multiple lines of dialogue one after another, etc.). Is there a way...
- Mon Jan 26, 2015 7:37 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 2187
Setting up dialogue text which floats above the participant in Conversations?
Nevermind, it was a newbie mistake. Here, it works now: using PixelCrushers.DialogueSystem; public class UnityUIDialogueUI_MyUI : UnityUIDialogueUI { public override void ShowSubtitle(Subtitle subtitle) { StartCoroutine(BarkController.Bark(subtitle)); } } Thank you very much :)
- Mon Jan 26, 2015 7:35 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 2187
Setting up dialogue text which floats above the participant in Conversations?
Thanks for the help. I didn't know I could have multiple Canvases for UnityUI, that helped a lot.
edit: problem fixed, I forgot to override
edit: problem fixed, I forgot to override
- Thu Jan 22, 2015 3:40 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 2187
Setting up dialogue text which floats above the participant in Conversations?
It's been awhile since I last used Dialogue System, and I've been trying to relearn it all. I have normal conversations, where NPC's make statements and ask questions, then the player chooses a response. However, I dislike the typical way conversations are handled (Skyrim / Mass Effect style / RPG s...