Search found 6 matches
- Tue Nov 08, 2022 11:25 am
- Forum: Dialogue System for Unity
- Topic: Exporting Conversant Names
- Replies: 11
- Views: 469
Re: Exporting Conversant Names
Hello again, Thanks again for your help earlier, I managed to get exactly what I needed after your assistance! That said I have another strange request, is it at all possible to include the emotional state of the actor in the loc key? Something along the lines of: Dialogue System/Conversation/New Co...
- Thu Oct 27, 2022 9:17 am
- Forum: Dialogue System for Unity
- Topic: Exporting Conversant Names
- Replies: 11
- Views: 469
Re: Exporting Conversant Names
Those drop down settings were my guesses at how to get the actor's name to appear in the loc key export. If they have no bearing on that outcome then can I safely uncheck them? Or are some still needed to properly export the EN dialogue as well?
- Wed Oct 26, 2022 11:40 am
- Forum: Dialogue System for Unity
- Topic: Exporting Conversant Names
- Replies: 11
- Views: 469
Re: Exporting Conversant Names
Thanks, I will try with those settings, however what about the other settings in the Actors, Conversations, Dialogue Entries, etc Drop-Downs?
These appear to have options that are related to what I am trying to do.
Also the outcome you showed would be perfect, the Prefix text wont be an issue.
These appear to have options that are related to what I am trying to do.
Also the outcome you showed would be perfect, the Prefix text wont be an issue.
- Wed Oct 26, 2022 11:09 am
- Forum: Dialogue System for Unity
- Topic: Exporting Conversant Names
- Replies: 11
- Views: 469
Re: Exporting Conversant Names
I appreciate you taking the time to narrow down the answer. I am using <DialogueFileName> as a placeholder for whatever file name I intend on using in the Dialogue Database. When I export the I2 to Excel I get "Conversation/114/Entry/3/..." ideally I'd like to take the name from the file (...
- Tue Oct 25, 2022 4:12 pm
- Forum: Dialogue System for Unity
- Topic: Exporting Conversant Names
- Replies: 11
- Views: 469
Re: Exporting Conversant Names
I am using the i2 Localization Export
- Tue Oct 25, 2022 3:09 pm
- Forum: Dialogue System for Unity
- Topic: Exporting Conversant Names
- Replies: 11
- Views: 469
Exporting Conversant Names
Hello, I am attempting to export dialogue keys & strings to excel and I am finding that the loc keys generated in excel are just called "Conversation/114/Entry/3/Dialogue Text" So far through my own testing I was able to export the following line which is halfway for what I need: Conve...