Search found 21 matches
- Tue Jul 18, 2023 12:46 pm
- Forum: Dialogue System for Unity
- Topic: Playing VO Sounds with Master Audio
- Replies: 5
- Views: 302
Re: Playing VO Sounds with Master Audio
Thank you! Will check that out.
- Mon Jul 17, 2023 11:35 pm
- Forum: Dialogue System for Unity
- Topic: Playing VO Sounds with Master Audio
- Replies: 5
- Views: 302
Re: Playing VO Sounds with Master Audio
Got it! Thanks for clarifying. Is it possible to reference Dialogue Entry values from the Sequence field in a Dialogue Entry? I'm wondering if it's possible to do something like MAPlaySound(IntroConversationPlayer{ID}, , , , true); That way the copying and pasting would be easier if I name files to ...
- Mon Jul 17, 2023 8:39 pm
- Forum: Dialogue System for Unity
- Topic: Playing VO Sounds with Master Audio
- Replies: 5
- Views: 302
Playing VO Sounds with Master Audio
I want to just clarify the proper workflow when using Master Audio (after looking at the docs). Playing VO audio without master audio is easy, as dragging the audio file into the dialogue node auto-creates the AudioWait() function. It appears, however, that using Master Audio requires: 1. Every sing...
- Sun Jul 16, 2023 9:45 pm
- Forum: Dialogue System for Unity
- Topic: Starting New Conversation From Sequence
- Replies: 9
- Views: 877
Re: Starting New Conversation From Sequence
This is helpful! Thank you!
- Fri Jul 14, 2023 11:07 pm
- Forum: Dialogue System for Unity
- Topic: Starting New Conversation From Sequence
- Replies: 9
- Views: 877
Re: Starting New Conversation From Sequence
One other thing that just came up along same lines - Is there an easy way to pass in a child of a gameobject for the SetEnabled() sequence command? Ie lets say a gameobject looks like this Player(speaker) |- Sprite (child of Player, contains component A) I want to SetEnabled() component A. Am I able...
- Fri Jul 14, 2023 8:40 pm
- Forum: Dialogue System for Unity
- Topic: Starting New Conversation From Sequence
- Replies: 9
- Views: 877
Re: Starting New Conversation From Sequence
Thank you! This is very helpful.
- Fri Jul 14, 2023 10:47 am
- Forum: Dialogue System for Unity
- Topic: Starting New Conversation From Sequence
- Replies: 9
- Views: 877
Re: Starting New Conversation From Sequence
Thanks! This works fine. As per my second question - is it possible for a Dialogue Trigger to start a Conversation on a different object? AKA is there any way for a sequence or something to call a different GameObject's DialogueTrigger StartConversation Action, or do they need to be on the same obje...
- Thu Jul 13, 2023 8:57 pm
- Forum: Dialogue System for Unity
- Topic: Starting New Conversation From Sequence
- Replies: 9
- Views: 877
Starting New Conversation From Sequence
I'm currently looking to set up a Sequence like this (pseudocode): FadeIn(); [Wait for fade to complete] StartConversation(); My Trigger object looks like this: Screenshot 2023-07-13 205305.png My issue is, the Fade occurs, but immediately, the conversation Action starts. I have two questions: How d...
- Sun Jun 18, 2023 10:31 pm
- Forum: Dialogue System for Unity
- Topic: Marking Dialogue Nodes as visited
- Replies: 14
- Views: 1074
Re: Marking Dialogue Nodes as visited
That worked! Thanks - appreciate the help!
- Sun Jun 18, 2023 7:30 pm
- Forum: Dialogue System for Unity
- Topic: Marking Dialogue Nodes as visited
- Replies: 14
- Views: 1074
Re: Marking Dialogue Nodes as visited
Awesome! That works well.
Is there a way to get the Autonumbers to have the same emphasis? It looks like the numbers themselves will still be the original color (of an un-visited node).
Is there a way to get the Autonumbers to have the same emphasis? It looks like the numbers themselves will still be the original color (of an un-visited node).