Search found 21 matches

by Itilos
Tue Jul 18, 2023 12:46 pm
Forum: Dialogue System for Unity
Topic: Playing VO Sounds with Master Audio
Replies: 5
Views: 270

Re: Playing VO Sounds with Master Audio

Thank you! Will check that out.
by Itilos
Mon Jul 17, 2023 11:35 pm
Forum: Dialogue System for Unity
Topic: Playing VO Sounds with Master Audio
Replies: 5
Views: 270

Re: Playing VO Sounds with Master Audio

Got it! Thanks for clarifying. Is it possible to reference Dialogue Entry values from the Sequence field in a Dialogue Entry? I'm wondering if it's possible to do something like MAPlaySound(IntroConversationPlayer{ID}, , , , true); That way the copying and pasting would be easier if I name files to ...
by Itilos
Mon Jul 17, 2023 8:39 pm
Forum: Dialogue System for Unity
Topic: Playing VO Sounds with Master Audio
Replies: 5
Views: 270

Playing VO Sounds with Master Audio

I want to just clarify the proper workflow when using Master Audio (after looking at the docs). Playing VO audio without master audio is easy, as dragging the audio file into the dialogue node auto-creates the AudioWait() function. It appears, however, that using Master Audio requires: 1. Every sing...
by Itilos
Sun Jul 16, 2023 9:45 pm
Forum: Dialogue System for Unity
Topic: Starting New Conversation From Sequence
Replies: 9
Views: 770

Re: Starting New Conversation From Sequence

This is helpful! Thank you!
by Itilos
Fri Jul 14, 2023 11:07 pm
Forum: Dialogue System for Unity
Topic: Starting New Conversation From Sequence
Replies: 9
Views: 770

Re: Starting New Conversation From Sequence

One other thing that just came up along same lines - Is there an easy way to pass in a child of a gameobject for the SetEnabled() sequence command? Ie lets say a gameobject looks like this Player(speaker) |- Sprite (child of Player, contains component A) I want to SetEnabled() component A. Am I able...
by Itilos
Fri Jul 14, 2023 8:40 pm
Forum: Dialogue System for Unity
Topic: Starting New Conversation From Sequence
Replies: 9
Views: 770

Re: Starting New Conversation From Sequence

Thank you! This is very helpful.
by Itilos
Fri Jul 14, 2023 10:47 am
Forum: Dialogue System for Unity
Topic: Starting New Conversation From Sequence
Replies: 9
Views: 770

Re: Starting New Conversation From Sequence

Thanks! This works fine. As per my second question - is it possible for a Dialogue Trigger to start a Conversation on a different object? AKA is there any way for a sequence or something to call a different GameObject's DialogueTrigger StartConversation Action, or do they need to be on the same obje...
by Itilos
Thu Jul 13, 2023 8:57 pm
Forum: Dialogue System for Unity
Topic: Starting New Conversation From Sequence
Replies: 9
Views: 770

Starting New Conversation From Sequence

I'm currently looking to set up a Sequence like this (pseudocode): FadeIn(); [Wait for fade to complete] StartConversation(); My Trigger object looks like this: Screenshot 2023-07-13 205305.png My issue is, the Fade occurs, but immediately, the conversation Action starts. I have two questions: How d...
by Itilos
Sun Jun 18, 2023 10:31 pm
Forum: Dialogue System for Unity
Topic: Marking Dialogue Nodes as visited
Replies: 14
Views: 923

Re: Marking Dialogue Nodes as visited

That worked! Thanks - appreciate the help!
by Itilos
Sun Jun 18, 2023 7:30 pm
Forum: Dialogue System for Unity
Topic: Marking Dialogue Nodes as visited
Replies: 14
Views: 923

Re: Marking Dialogue Nodes as visited

Awesome! That works well.

Is there a way to get the Autonumbers to have the same emphasis? It looks like the numbers themselves will still be the original color (of an un-visited node).