Search found 5 matches
- Thu Oct 20, 2022 3:50 pm
- Forum: Dialogue System for Unity
- Topic: [LivelyChatBubbles] + portraits
- Replies: 8
- Views: 333
Re: [LivelyChatBubbles] + portraits
Quick feedback : I managed to make portraits to change for each dialogue just fine with markup tag, however the SetPortrait() caused the dialogue to completely skip (I think it instantiated the bubble, then instantly deactivate it) Maybe I did something wrong but I don't think so, just letting you k...
- Thu Oct 20, 2022 9:42 am
- Forum: Dialogue System for Unity
- Topic: [LivelyChatBubbles] + portraits
- Replies: 8
- Views: 333
Re: [LivelyChatBubbles] + portraits
Oh my, thank you very much for that
working perfectly
working perfectly
- Thu Oct 20, 2022 8:36 am
- Forum: Dialogue System for Unity
- Topic: [LivelyChatBubbles] + portraits
- Replies: 8
- Views: 333
Re: [LivelyChatBubbles] + portraits
Well, I went a different road which is working fine for now, altough not the best way I think. I extended the ChatBubble class with a ChatBubbleWithPortrait one, which has the link to the image container, and an empty sprite I got a second class "Portrait" which is on the player and the NP...
- Thu Oct 20, 2022 5:19 am
- Forum: Dialogue System for Unity
- Topic: [LivelyChatBubbles] + portraits
- Replies: 8
- Views: 333
Re: [LivelyChatBubbles] + portraits
Hello, thank you for your answer :) I get how it should have worked, however it's not at all, I believe there is some kind of editor script that I'm not seeing which changes what variables are shown in the inspector ? https://zupimages.net/up/22/42/e5yc.png These are the two inspectors, and this is ...
- Wed Oct 19, 2022 7:18 am
- Forum: Dialogue System for Unity
- Topic: [LivelyChatBubbles] + portraits
- Replies: 8
- Views: 333
[LivelyChatBubbles] + portraits
Hello, and thank you for this incredible asset :) I succesfully integrated lively chat bubbles as subtitles for my conversations, however I'd like to add portraits next to the bubbles. I got a sprite inside the bubble prefab, that correctly follows its size and position, however I have no idea on wh...