Search found 38 matches
- Fri Sep 20, 2024 10:02 pm
- Forum: Dialogue System for Unity
- Topic: Player to Face NPC
- Replies: 3
- Views: 109
Re: Player to Face NPC
Hey Tony, Thanks for that, I checked and those have been set up correctly - but thanks to ruling out me missing something basic on the Dialogue system side, I realized that the reason is because my player character is using a kinematic controller which can't have the rotation directly modified. I en...
- Fri Sep 20, 2024 1:15 am
- Forum: Dialogue System for Unity
- Topic: Player to Face NPC
- Replies: 3
- Views: 109
Player to Face NPC
Hey Tony, I want to make the player and NPC face each other when the conversation starts. I know about the Sequencer (LookAt(listener, speaker, 1); ), and I thought that by placing them in the default sequence/ player sequence that I'd be able to achieve this behavior. default_sequences.PNG This wor...
- Thu Aug 29, 2024 10:30 am
- Forum: Quest Machine
- Topic: Quest Generation - Domain outside of quest giver scene
- Replies: 9
- Views: 1977
Re: Quest Generation - Domain outside of quest giver scene
Hey Tony, Yup, thanks for that - and apologies for the late reply here. Thanks again for your help, the patch that you sent worked fine on my end - and the reward preview icons in the quest journal/ quest giver are preserved between scenes now. It's good to see that you're adding it to the updated v...
- Tue Aug 13, 2024 11:07 pm
- Forum: Quest Machine
- Topic: Quest Generation - Domain outside of quest giver scene
- Replies: 9
- Views: 1977
Re: Quest Generation - Domain outside of quest giver scene
Hey Tony, Thanks for the patch, that has stopped the icons from disappearing between loads. On a positive note, I did manage to get the quest generator to create quests based on entities from different scenes via a save/ load system (probably a much neater way to do it than what I did, -> I saved to...
- Sun Aug 11, 2024 10:55 am
- Forum: Quest Machine
- Topic: Quest Generation - Domain outside of quest giver scene
- Replies: 9
- Views: 1977
Re: Quest Generation - Domain outside of quest giver scene
Hey Tony, TLDR theory: there are two quest databases, the entity type image files are being added into the correct one; while the manually added images are being added to the wrong one. This may be due to one of the integration systems (suspect dialogue system hijacking QM). The entity type images l...
- Sun Aug 11, 2024 2:17 am
- Forum: Quest Machine
- Topic: Quest Generation - Domain outside of quest giver scene
- Replies: 9
- Views: 1977
Re: Quest Generation - Domain outside of quest giver scene
Hey Tony, Thanks for that - good to know that the intent of modifying the Worldmodel is a reasonable way to approach it & better that there is already a place where I can add an additional method in `updateWorldModel`. It'll likely take me a while to work out how to actually implement it in prac...
- Sat Aug 10, 2024 1:57 am
- Forum: Quest Machine
- Topic: Quest Generation - Domain outside of quest giver scene
- Replies: 9
- Views: 1977
Quest Generation - Domain outside of quest giver scene
Hey Tony, I've had a crack at interpreting the code for the quest generator entity, and just want to confirm a few things to make sure that I've got it right to make sure that I'm going in the right direction. My end goal is: Quests generated in town scene Quest urgency based on scenes that are not ...
- Thu Dec 28, 2023 10:53 pm
- Forum: Dialogue System for Unity
- Topic: Save System With Kinematic Controllers
- Replies: 3
- Views: 829
Re: Save System With Kinematic Controllers
Hey Tony, Sweet, thanks for that - appreciate the fast reply as always :) Good to know that scripts in the Plugins folder can't access scripts from outside it. The solution worked perfectly with the Kinematic Controller, and now I've got the expected behavior again (Character loads in the same spot)...
- Thu Dec 28, 2023 7:44 pm
- Forum: Dialogue System for Unity
- Topic: Save System With Kinematic Controllers
- Replies: 3
- Views: 829
Save System With Kinematic Controllers
Hey Tony, So changed the character controller to be a kinematic character controller, and it seems to be conflicting with PositionSaver (i.e. the controller won't let the position be set via the default SetPosition). I've had a playaround and think I've got a solution but I can't get it to actually ...
- Fri Oct 13, 2023 10:57 pm
- Forum: Quest Machine
- Topic: Sense Check - Multi Quest Systems
- Replies: 9
- Views: 9977
Re: Sense Check - Multi Quest Systems
Hey Tony, Ahh right, so since it's a single quest it's jumping straight into the offer section (can confirm the "reward" icon appears when it's put in) -> whereas the carrot + bunny images (which are at the quest level) only show up when there are multiple quests. I.e. SELECT QUEST section...