Hi, a follow-up to UpdateResponses() question.
When I call this method, it seems to work as a "Continue" button as well.
That is to say it presses the continue button for me if there is one pending in the dialogue.
Is there a way to disable this behaviour?
Thanks
Search found 20 matches
- Thu Mar 28, 2024 3:03 pm
- Forum: Dialogue System for Unity
- Topic: Unlock Dialogue Options in Runtime
- Replies: 5
- Views: 449
- Tue Mar 26, 2024 6:49 am
- Forum: Dialogue System for Unity
- Topic: Unlock Dialogue Options in Runtime
- Replies: 5
- Views: 449
Re: Unlock Dialogue Options in Runtime
worked out great, thanks!
- Sun Mar 24, 2024 1:42 pm
- Forum: Dialogue System for Unity
- Topic: Unlock Dialogue Options in Runtime
- Replies: 5
- Views: 449
Unlock Dialogue Options in Runtime
Hi Tony, I want to have a system where some dialogue options remain hidden(or locked) unless the player has done something in the game. e.g. Only when player clicks on a book in a scene, then a dialogue option unlocks and reads "read the book's content". the response panel would remain ope...
- Fri Oct 20, 2023 7:57 am
- Forum: Dialogue System for Unity
- Topic: Loading game gets stuck.
- Replies: 9
- Views: 657
Re: Loading game gets stuck.
Yeah, I'll send the file over, thanks a bunch!
- Fri Oct 20, 2023 7:24 am
- Forum: Dialogue System for Unity
- Topic: Loading game gets stuck.
- Replies: 9
- Views: 657
Re: Loading game gets stuck.
yes, the pattern is "Unloading 3 Unused Serialized files" and "Unloading 59 unused Assets to reduce memory usage. ". They are repeated many many times and it seems that is pretty much all it is doing. The log has got 120199 lines and over 5MB in size. Majority of them are "U...
- Thu Oct 19, 2023 12:23 pm
- Forum: Dialogue System for Unity
- Topic: Loading game gets stuck.
- Replies: 9
- Views: 657
Re: Loading game gets stuck.
Hi, it seems that it is repeatedly unloading assets and seriealised fields. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 7742. Total: 69.504000 ms (FindLiveObjects: 0.535100 ms CreateObjectMapping: 0.305500 ms MarkObjects: 68.605400 ms DeleteObjects: 0.057200 ms) Unloading ...
- Thu Oct 19, 2023 11:09 am
- Forum: Dialogue System for Unity
- Topic: Loading game gets stuck.
- Replies: 9
- Views: 657
Re: Loading game gets stuck.
Hi,
No error messages at all. The entire unity would freeze (i.e. I cannot minise the window or exit play mode ect). After a while it would unfreeze and that's it.
I don't have any other trigger for loading scenes other than the button click, so I think the game is not in a loop.
No error messages at all. The entire unity would freeze (i.e. I cannot minise the window or exit play mode ect). After a while it would unfreeze and that's it.
I don't have any other trigger for loading scenes other than the button click, so I think the game is not in a loop.
- Thu Oct 19, 2023 10:08 am
- Forum: Dialogue System for Unity
- Topic: Loading game gets stuck.
- Replies: 9
- Views: 657
Loading game gets stuck.
Hi, I am a bit confused about how to use the save system. I have the four components (SaveSystem, Json...) from tutorial attached to the dialogue manager. Then I let my button perform a bit of code private void SaveGame() { SaveSystem.SaveToSlot(0); } and private void LoadGame() { SaveSystem.LoadFro...
- Mon Jul 17, 2023 11:17 pm
- Forum: Dialogue System for Unity
- Topic: Open a secondary conversation
- Replies: 1
- Views: 143
Open a secondary conversation
Hi,
Is it possible to open a secondary conversation during an existing one?
For example, when the player chooses a certain response, a new texting app UI pops up in addition to the old one.
The player can interact with the texting app UI for a while and get back to the old one.
Thanks!
Is it possible to open a secondary conversation during an existing one?
For example, when the player chooses a certain response, a new texting app UI pops up in addition to the old one.
The player can interact with the texting app UI for a while and get back to the old one.
Thanks!
- Sat Jul 15, 2023 11:02 pm
- Forum: Dialogue System for Unity
- Topic: Hint shown when hovering
- Replies: 16
- Views: 971
Re: Hint shown when hovering
Hi it works in any scene that I created after the upgrade. Maybe it's a bug in Unity, but thanks!
Is there any way I can make each chunk of the dialogue more spaced out (kind of like Disco Elysium)? Right now the default scrolling UI cramps text really close together and it gets hard to read.
Is there any way I can make each chunk of the dialogue more spaced out (kind of like Disco Elysium)? Right now the default scrolling UI cramps text really close together and it gets hard to read.