Yes, now it's working as expected.
Search found 8 matches
- Tue May 28, 2024 3:39 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 798
- Mon May 27, 2024 7:26 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 798
Re: Subtitle node is START?
I found an issue. There was a problem in our Voiceover script. It continued the conversion if was an empty text in subtitle when received OnConversationLine event.
- Mon May 27, 2024 4:56 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 798
Re: Subtitle node is START?
Hi,
No, <START> doesn't have a link directly to the responses. And, as I wrote above, in your example everything is fine with my database.
I'll try to create a reproduction project to send to you.
No, <START> doesn't have a link directly to the responses. And, as I wrote above, in your example everything is fine with my database.
I'll try to create a reproduction project to send to you.
- Fri May 24, 2024 3:24 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 798
Re: Subtitle node is START?
Hi, I think what you're seeing is the "<>" subtitle. Here's an example scene: DS_TestEonyanov_2024-05-23.unitypackage It prints the dialogue entry ID along with the subtitle text. It confirms that ShowResponses() receives the "<>" subtitle entry. Thanks for an example. It's stra...
- Thu May 23, 2024 12:19 pm
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 798
Re: Subtitle node is START?
The parent node for responses should be the "<>" node. How are you reworking your response menu? Are you using any DS special methods? I created my class by inheriting from StandardUIMenuPanel and override method ShowResponses. public override void ShowResponses(Subtitle subtitle, Respons...
- Thu May 23, 2024 3:50 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 798
Subtitle node is START?
Hello, I'm trying rework my response menu.
In ShowResponses method I get a subtitle param.
But subtitle.dialogueEntry is START node. I expected this to be the parent node for responses.
Show screenshot below.
In ShowResponses method I get a subtitle param.
But subtitle.dialogueEntry is START node. I expected this to be the parent node for responses.
Show screenshot below.
- Fri Oct 14, 2022 3:25 am
- Forum: Dialogue System for Unity
- Topic: How to combine bark (random phrase) with conversation?
- Replies: 3
- Views: 516
Re: How to combine bark (random phrase) with conversation?
Thanks for the fast reply. It is really helpful. It worked for me
- Thu Oct 13, 2022 2:00 pm
- Forum: Dialogue System for Unity
- Topic: How to combine bark (random phrase) with conversation?
- Replies: 3
- Views: 516
How to combine bark (random phrase) with conversation?
Hello My NPS starts conversation, then it can be interrupted. I save subtitle.dialogueEntry.id for continue conversation later. When the NPC can continue the story, he must first say a random phrase. For example, "Where did I stop, oh yes ..." and then continue conversation from saved entr...