Search found 15 matches
- Sun Jan 18, 2015 2:47 pm
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 3041
Fount Change?
I'm using the "JRPG2 Dialogue UI" Prefab.
- Sun Jan 18, 2015 7:32 am
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 3041
Fount Change?
I have two Characters talking, one of them is demon and I want to use a custom fount when he talks. I looked in the manual and couldn't find anything that would let me do that. Is there some trick to change founts on the fly or am I out of luck?
- Sat Jan 17, 2015 10:53 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1329
2D On Use Trigger Help
Thank you that did it!
- Sat Jan 17, 2015 9:48 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1329
2D On Use Trigger Help
Right now I'm just using the Some "2D Colliders", "RigidBody 2D", and some basic 2D character controllers and your "Selector" Script.
Would I need to add the Code you posted to my controller?
Would I need to add the Code you posted to my controller?
- Sat Jan 17, 2015 9:01 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1329
2D On Use Trigger Help
So I'm making a 2D game that is using the dialogue system. I can't get the conversation to start when the "On Use" trigger is selected. I can get the conversation to start if I us the "On trigger enter", "on start", and "on enable" I can't figure out what I'm ...