Search found 20 matches
- Mon Feb 17, 2025 12:07 pm
- Forum: Dialogue System for Unity
- Topic: Temporarily disable continueButton
- Replies: 3
- Views: 1055
Re: Temporarily disable continueButton
It worked! Thanks again
- Mon Feb 17, 2025 8:59 am
- Forum: Dialogue System for Unity
- Topic: Temporarily disable continueButton
- Replies: 3
- Views: 1055
Temporarily disable continueButton
Hello, I need something like this: During the conversation I would like to display custom window and select button inside this window, then press this custom button and continue with conversation. everything works fine except I am losing focus on my custom button and the Dialogue UI continue button ...
- Wed Feb 05, 2025 8:29 am
- Forum: Dialogue System for Unity
- Topic: Quests order in UI Quest Log Window
- Replies: 7
- Views: 2161
Re: Quests order in UI Quest Log Window
I am sorry, you said it was example my bad.
Anyway it works! Thanks again for a help.
Anyway it works! Thanks again for a help.
- Wed Feb 05, 2025 8:11 am
- Forum: Dialogue System for Unity
- Topic: Quests order in UI Quest Log Window
- Replies: 7
- Views: 2161
Re: Quests order in UI Quest Log Window
Thanks.
I got en error in line:
* Cannot implicity convert type "bool" to "int" *
I got en error in line:
Code: Select all
list.Sort((x, y) => IndexInDatabase(x.Title) < IndexInDatabase(y.Title));
- Wed Feb 05, 2025 7:42 am
- Forum: Dialogue System for Unity
- Topic: Quests order in UI Quest Log Window
- Replies: 7
- Views: 2161
Re: Quests order in UI Quest Log Window
Thanks for the answer. Is there any other way? I am already using the names in Conditions and it will take ages to change it.
- Wed Feb 05, 2025 6:10 am
- Forum: Dialogue System for Unity
- Topic: Quests order in UI Quest Log Window
- Replies: 7
- Views: 2161
Quests order in UI Quest Log Window
Hello, How can I make Quests to appear in "UI Quest Log Window" in order they are in "Quests/Items" table? At the moment they are displayed alphabetically. I will prefer to make a script rather than changing the names of the quest as I already have the names used in many Triggers...
- Thu Jan 09, 2025 9:35 am
- Forum: Dialogue System for Unity
- Topic: Skip PlayableDirector cutscene containing the script
- Replies: 5
- Views: 1147
Re: Skip PlayableDirector cutscene containing the script
Thanks. I got it working. I also had to add StopSkipAll(); because it was skipping next conversations too 
God Bless You mate

God Bless You mate

- Thu Jan 09, 2025 8:40 am
- Forum: Dialogue System for Unity
- Topic: Skip PlayableDirector cutscene containing the script
- Replies: 5
- Views: 1147
Re: Skip PlayableDirector cutscene containing the script
Thanks for a reply.
I found the ConversationControl component but I am not sure where to add it. Should I add it to DialogueManager?
I found the ConversationControl component but I am not sure where to add it. Should I add it to DialogueManager?
- Thu Jan 09, 2025 7:21 am
- Forum: Dialogue System for Unity
- Topic: Skip PlayableDirector cutscene containing the script
- Replies: 5
- Views: 1147
Skip PlayableDirector cutscene containing the script
Hello, I am using Unity's PlaybleDirector and Timeline for cutscenes. The Timeline contains a conversation. I am using skip function by forcing the Timeline to go to last frame. It works, however in the conversation in Timeline there is a script on the last conversation node that changes the variabl...
- Thu Dec 05, 2024 8:22 pm
- Forum: Dialogue System for Unity
- Topic: SaveSystem - Quest State loading but variables not
- Replies: 9
- Views: 4714
Re: SaveSystem - Quest State loading but variables not
I found what the problem was. I am using ExtraDatabases component on the scene. Save file was loaded before ExtraDatabases and the ExtraDatabases reset the variables. When I made sure ExtraDatabases is loaded before save file it works ok now. Thanks for help (I was to lazy to create reproduction pro...