Search found 8 matches

by Pixelf0x3
Sun Nov 20, 2022 1:24 pm
Forum: Dialogue System for Unity
Topic: Localize usable overrides with Unity's localization
Replies: 3
Views: 334

Re: Localize usable overrides with Unity's localization

I found another solution, if anyone is interested: I made the Usable Override name in the Usables as an autoproperty [field: SerializeField] public string overrideName { get; set; } this way I can attach a LocalizeStrignEvent that recognizes the override name as a dynamic string. Same thing can be d...
by Pixelf0x3
Tue Nov 15, 2022 11:41 am
Forum: Dialogue System for Unity
Topic: Localize usable overrides with Unity's localization
Replies: 3
Views: 334

Re: Localize usable overrides with Unity's localization

Thanks for the quick response!

I that solution doesnt seem complicated, i will try.

The updates soud great, keep the good work.
by Pixelf0x3
Mon Nov 14, 2022 12:46 pm
Forum: Dialogue System for Unity
Topic: Localize usable overrides with Unity's localization
Replies: 3
Views: 334

Localize usable overrides with Unity's localization

Hello! Im using the usable system of this asset as main interactuable for my project. I need to translate the names of the interactuable items (like doors, chests, and generally non actor names). I know I can use a text table and use the key in the override field of the usable. But I was wondering i...
by Pixelf0x3
Sun Oct 09, 2022 7:30 pm
Forum: Dialogue System for Unity
Topic: some problems with localization with Unity package
Replies: 9
Views: 3455

Re: some problems with localization with Unity package

It works flawlessly!!! The only problem I'm still noticing is that the NPC name keeps updates ultiple times if you change the language various times, but doesnt update to the current language. If the language at start is english, the NPC name remains untranslated. If you change the language (to fren...
by Pixelf0x3
Sun Oct 09, 2022 11:02 am
Forum: Dialogue System for Unity
Topic: some problems with localization with Unity package
Replies: 9
Views: 3455

Re: some problems with localization with Unity package

Just to confirm -- Is this working correctly for you now? It works for me, but Im' not sure is the behaviour intended for this asset. Is suposed that if you don't use Menu text, it should use Dialog text and its localizations. But when using unity localization tables, doesn't use the localized dial...
by Pixelf0x3
Sat Oct 08, 2022 6:32 pm
Forum: Dialogue System for Unity
Topic: some problems with localization with Unity package
Replies: 9
Views: 3455

Re: some problems with localization with Unity package

Thanks again for the reply. I've tested that if Menu text is blank, it will use dialog text instead. But this was precisely the problem I was facing in the first post, when it wasn't traslating. Im talking about unity localization integration, when using the built in translations works as you descri...
by Pixelf0x3
Fri Oct 07, 2022 9:20 am
Forum: Dialogue System for Unity
Topic: some problems with localization with Unity package
Replies: 9
Views: 3455

Re: some problems with localization with Unity package

Thanks for the quick response :) About the non localized player answers, now I understand better how this all works: So the menu text like a button with a small hit of what the player can say, and the dialogue text is the full text the player gives. Then if my game only uses the menu text, but dont ...
by Pixelf0x3
Thu Oct 06, 2022 7:36 pm
Forum: Dialogue System for Unity
Topic: some problems with localization with Unity package
Replies: 9
Views: 3455

some problems with localization with Unity package

Hi. Im testing the dialog system in a clean project to later add it to another advanced project. In that other project I'm already using unity's localization package, so I was testing with the DS, and I found some inconveniences: I tested the default in-editor localization and it works fine when usi...