Search found 11 matches
- Mon Jun 10, 2019 2:29 pm
- Forum: Dialogue System for Unity
- Topic: How To Replay A Node
- Replies: 4
- Views: 535
Re: How To Replay A Node
I decided to use the interface route, because I will not need any UI implemented by StandarDialogueUI. Unfortunately, this is not working. Because all my implementation of ShowSubtitle does is cache the subtitle, I'm guessing that there are things I need to further implement, but I'm unsure of what'...
- Fri Jun 07, 2019 11:39 am
- Forum: Dialogue System for Unity
- Topic: How To Replay A Node
- Replies: 4
- Views: 535
Re: How To Replay A Node
Ah, you know what - Tony has linked the Backtracker to me before and I think that example could be helpful in this case as well. I will try ending the conversation and starting it back up at that entry.
- Fri Jun 07, 2019 11:24 am
- Forum: Dialogue System for Unity
- Topic: How To Replay A Node
- Replies: 4
- Views: 535
How To Replay A Node
My application is a mobile VR application. The conversation format is linear and reads like an interview (no player decision affects what the NPCs say). However, player input must be recorded and logged. Because the phone will be strapped to the user's head, we have decided to not use a UI with Dial...
- Thu Apr 21, 2016 2:13 pm
- Forum: Dialogue System for Unity
- Topic: Jump to Node from Anywhere in Conversation
- Replies: 7
- Views: 2237
Re: Jump to Node from Anywhere in Conversation
Awesome. Lots of great information. Thank you!
- Thu Apr 21, 2016 1:39 pm
- Forum: Dialogue System for Unity
- Topic: Jump to Node from Anywhere in Conversation
- Replies: 7
- Views: 2237
Re: Jump to Node from Anywhere in Conversation
Haha your diagram looks very good. What I was aiming for. I think I may be starting to understand what you are proposing. Are you saying that instead of having just the 10 nodes coming off of 'D' (which are set up to wait on 'D' for the player to choose 1 of them), also add 10 nodes coming off 'A' w...
- Thu Apr 21, 2016 12:06 pm
- Forum: Dialogue System for Unity
- Topic: Jump to Node from Anywhere in Conversation
- Replies: 7
- Views: 2237
Re: Jump to Node from Anywhere in Conversation
3. To start the conversation and have it jump to a specific topic node: CODE: SELECT ALL DialogueLua.SetVariable("Topic", 3); // Jump to topic #3. DialogueManager.StartConversation("My Conversation", actor, conversant); There is a property of the conversation that precludes this...
- Thu Apr 21, 2016 10:54 am
- Forum: Dialogue System for Unity
- Topic: Jump to Node from Anywhere in Conversation
- Replies: 7
- Views: 2237
Jump to Node from Anywhere in Conversation
Hello, I've looked through the forum for this question and I found one that was similar: http://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=358&p=1609&hilit=node#p1609 But my case is different as I want to start the conversation on the same start node every time. How would I jump to ...
- Tue Jan 20, 2015 9:42 am
- Forum: Dialogue System for Unity
- Topic: Showing NPC Subtitles with Responses
- Replies: 5
- Views: 1327
Showing NPC Subtitles with Responses
That was it! I didn't realize what the reminder was, so I didn't use it. Makes so much more sense now. Thanks!
- Tue Jan 20, 2015 9:12 am
- Forum: Dialogue System for Unity
- Topic: Showing NPC Subtitles with Responses
- Replies: 5
- Views: 1327
Showing NPC Subtitles with Responses
I am working on a custom Dialogue UI using Unity UI (4.6). I went through the tutorial and linked up all the necessary objects to the Unity UI Dialogue UI component. I also have a continue button. Everything seems to be working well. The continue button moves the conversation forward. It's all good ...
- Thu Jan 15, 2015 9:41 am
- Forum: Dialogue System for Unity
- Topic: Multiplayer Dialogue
- Replies: 2
- Views: 1406
Multiplayer Dialogue
Thank you for the very detailed reply! This will definitely get me going.