Search found 19 matches
- Fri Aug 30, 2024 8:55 am
- Forum: Dialogue System for Unity
- Topic: Bug?: Item localisation fields copied to dialogue entries
- Replies: 1
- Views: 108
Bug?: Item localisation fields copied to dialogue entries
Hi Tony I've had an intermittent issue, going back several months, where I've seen localisation fields for Items copied to Dialogue Entries in a conversation. I originally thought I had done something wrong in the templates but it has happened a few times now, when I haven't been touching templates....
- Mon Aug 19, 2024 1:55 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Safe to delete default fields from template?
- Replies: 2
- Views: 674
Re: Safe to delete default fields from template?
Perfect, thanks for the info. You can remove Response Menu Sequence if it's blank. It's possible someone accidentally clicked the "Add Response Menu Sequence" button on a dialogue entry. Just make sure no one intentionally wrote a Response Menu Sequence. Very likely me clicking on things w...
- Thu Aug 15, 2024 11:43 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Safe to delete default fields from template?
- Replies: 2
- Views: 674
[Solved] Safe to delete default fields from template?
Hi Tony I am nearing the end of a project and I am aware there are certain fields in the database we don't/won't use for it and was wanting to remove them. Is it safe to delete the following fields from the Dialgue Entries template and and apply it to all conversations? - Menu Text - Response Menu S...
- Wed Aug 14, 2024 6:27 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Blank variables created
- Replies: 6
- Views: 924
Re: Blank variables created
Amazing, thanks Tony!
- Wed Aug 14, 2024 1:42 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Blank variables created
- Replies: 6
- Views: 924
Re: Blank variables created
Hi Tony Yes it still happens that when Group Foldouts are turned off but I think I have worked out what is happening and can successfully recreate it in my project now. Whenever I use the Lua Condition Wizard to add an existing variable to a Dialogue System Trigger in a scene, a new blank variable i...
- Wed Aug 14, 2024 8:10 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Blank variables created
- Replies: 6
- Views: 924
[Solved] Blank variables created
Hi Tony I recently upgraded an existing project to Dialogue System 2.2.47 (using Unity version 2021.3.2f1). Yesterday I noticed some blank variables at the end of the variables list. blank variables.jpg I checked the IDs and they were all new (I hadn't accidently removed the names of existing variab...
- Tue Jun 04, 2024 9:18 am
- Forum: Dialogue System for Unity
- Topic: [Solved] A "fallback" condition for responses
- Replies: 4
- Views: 376
Re: A "fallback" condition for responses
Okay great - thanks for the explanation!
- Tue Jun 04, 2024 9:15 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Syntax for combinations of AND/OR conditions
- Replies: 3
- Views: 338
Re: Syntax for combinations of AND/OR conditions
Hi Tony
You're right it is working - great to know this is possible!
I must have gotten myself confused.
Thanks
Tom
You're right it is working - great to know this is possible!
I must have gotten myself confused.
Thanks
Tom
- Tue Jun 04, 2024 8:57 am
- Forum: Dialogue System for Unity
- Topic: [Solved] A "fallback" condition for responses
- Replies: 4
- Views: 376
Re: A "fallback" condition for responses
Hi Tony I was using this for player response menus so it was priorities that I was missing! This is going to be extremely useful - thank you so much! For your group node examples, this is a setup I have been using to reduce the individual conditions. It was making me think about the "group"...
- Mon Jun 03, 2024 5:48 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Syntax for combinations of AND/OR conditions
- Replies: 3
- Views: 338
[Solved] Syntax for combinations of AND/OR conditions
Hi Tony I was wondering if there is a valid syntax for checking a mix of AND/OR conditions in a single entry? For example if I wanted to check (pseudo code): If (A == true and B == true) OR (C == true) i.e. This entry is valid if both A and B are true. This entry is also valid if C is true (regardle...