Search found 19 matches

by tomb
Fri Aug 30, 2024 8:55 am
Forum: Dialogue System for Unity
Topic: Bug?: Item localisation fields copied to dialogue entries
Replies: 1
Views: 88

Bug?: Item localisation fields copied to dialogue entries

Hi Tony I've had an intermittent issue, going back several months, where I've seen localisation fields for Items copied to Dialogue Entries in a conversation. I originally thought I had done something wrong in the templates but it has happened a few times now, when I haven't been touching templates....
by tomb
Mon Aug 19, 2024 1:55 pm
Forum: Dialogue System for Unity
Topic: [Solved] Safe to delete default fields from template?
Replies: 2
Views: 659

Re: Safe to delete default fields from template?

Perfect, thanks for the info. You can remove Response Menu Sequence if it's blank. It's possible someone accidentally clicked the "Add Response Menu Sequence" button on a dialogue entry. Just make sure no one intentionally wrote a Response Menu Sequence. Very likely me clicking on things w...
by tomb
Thu Aug 15, 2024 11:43 am
Forum: Dialogue System for Unity
Topic: [Solved] Safe to delete default fields from template?
Replies: 2
Views: 659

[Solved] Safe to delete default fields from template?

Hi Tony I am nearing the end of a project and I am aware there are certain fields in the database we don't/won't use for it and was wanting to remove them. Is it safe to delete the following fields from the Dialgue Entries template and and apply it to all conversations? - Menu Text - Response Menu S...
by tomb
Wed Aug 14, 2024 6:27 pm
Forum: Dialogue System for Unity
Topic: [Solved] Blank variables created
Replies: 6
Views: 905

Re: Blank variables created

Amazing, thanks Tony!
by tomb
Wed Aug 14, 2024 1:42 pm
Forum: Dialogue System for Unity
Topic: [Solved] Blank variables created
Replies: 6
Views: 905

Re: Blank variables created

Hi Tony Yes it still happens that when Group Foldouts are turned off but I think I have worked out what is happening and can successfully recreate it in my project now. Whenever I use the Lua Condition Wizard to add an existing variable to a Dialogue System Trigger in a scene, a new blank variable i...
by tomb
Wed Aug 14, 2024 8:10 am
Forum: Dialogue System for Unity
Topic: [Solved] Blank variables created
Replies: 6
Views: 905

[Solved] Blank variables created

Hi Tony I recently upgraded an existing project to Dialogue System 2.2.47 (using Unity version 2021.3.2f1). Yesterday I noticed some blank variables at the end of the variables list. blank variables.jpg I checked the IDs and they were all new (I hadn't accidently removed the names of existing variab...
by tomb
Tue Jun 04, 2024 9:18 am
Forum: Dialogue System for Unity
Topic: [Solved] A "fallback" condition for responses
Replies: 4
Views: 360

Re: A "fallback" condition for responses

Okay great - thanks for the explanation!
by tomb
Tue Jun 04, 2024 9:15 am
Forum: Dialogue System for Unity
Topic: [Solved] Syntax for combinations of AND/OR conditions
Replies: 3
Views: 320

Re: Syntax for combinations of AND/OR conditions

Hi Tony

You're right it is working - great to know this is possible!

I must have gotten myself confused.

Thanks

Tom
by tomb
Tue Jun 04, 2024 8:57 am
Forum: Dialogue System for Unity
Topic: [Solved] A "fallback" condition for responses
Replies: 4
Views: 360

Re: A "fallback" condition for responses

Hi Tony I was using this for player response menus so it was priorities that I was missing! This is going to be extremely useful - thank you so much! For your group node examples, this is a setup I have been using to reduce the individual conditions. It was making me think about the "group"...
by tomb
Mon Jun 03, 2024 5:48 pm
Forum: Dialogue System for Unity
Topic: [Solved] Syntax for combinations of AND/OR conditions
Replies: 3
Views: 320

[Solved] Syntax for combinations of AND/OR conditions

Hi Tony I was wondering if there is a valid syntax for checking a mix of AND/OR conditions in a single entry? For example if I wanted to check (pseudo code): If (A == true and B == true) OR (C == true) i.e. This entry is valid if both A and B are true. This entry is also valid if C is true (regardle...