Hey there! If I tick the Debug box of the original script, the mentioned Messages do appear. They won't appear though for the subclass. I will bundle up the project to send to you.
EDIT: just sent you an e-mail with the project as a zip.
Search found 6 matches
- Sun Oct 02, 2022 11:47 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Integration with Ink Integration
- Replies: 10
- Views: 1312
- Thu Sep 29, 2022 5:37 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Integration with Ink Integration
- Replies: 10
- Views: 1312
Re: Adventure Creator Integration with Ink Integration
I use only a single scene and a single DialogueManager with the attached script as seen on my previous post. I am very puzzled because it worked yesterday and since then I didn't make any changes (that I am aware of atleast...).
- Thu Sep 29, 2022 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Integration with Ink Integration
- Replies: 10
- Views: 1312
Re: Adventure Creator Integration with Ink Integration
Only this one, if I trigger the conversation via AC's action list: Dialogue System: Conversation 'easy_conv' not found in database. UnityEngine.Debug:LogWarning (object) PixelCrushers.DialogueSystem.ConversationModel:.ctor (PixelCrushers.DialogueSystem.DialogueDatabase,string,UnityEngine.Transform,U...
- Thu Sep 29, 2022 2:27 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Integration with Ink Integration
- Replies: 10
- Views: 1312
Re: Adventure Creator Integration with Ink Integration
Very weird behaviour: yesterday everything worked, but today it doesn't find the ink conversation if I use the subclass I created (works well with the original class though). I use this subclass: using UnityEngine; using UnityEngine.Serialization; using System.Collections.Generic; using Ink.Runtime;...
- Wed Sep 28, 2022 1:13 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Integration with Ink Integration
- Replies: 10
- Views: 1312
Re: Adventure Creator Integration with Ink Integration
Thanks Toni! This helped me, everything works. Just for future reference (somebody might have a similar problem), I created a subclass like this: using UnityEngine; using UnityEngine.Serialization; using System.Collections.Generic; using Ink.Runtime; using System.Collections; using PixelCrushers.Dia...
- Tue Sep 27, 2022 6:27 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Integration with Ink Integration
- Replies: 10
- Views: 1312
Adventure Creator Integration with Ink Integration
Hi there! This is my first post, so feel free to correct me wherever necessary. I am using Dialogue System with the Ink integration and Adventure Creator. What works: accessing AC variables in Dialogue Manager and vice versa. What doesn't work: using the Lua functions provided by the AdventureCreato...