Search found 14 matches
- Fri Dec 16, 2022 8:50 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework Load Scene
- Replies: 4
- Views: 232
Re: Menu Framework Load Scene
public virtual void ReturnToTitleMenu() { SaveSystem.BeforeSceneChange(); SaveSystem.LoadScene("index:" + FindObjectOfType<TitleMenu>().titleSceneIndex); //SaveSystem.sceneLoaded += OpenTitleMenuOnSceneLoaded; } private void OpenTitleMenuOnSceneLoaded(string sceneName, int sceneIndex) { /...
- Thu Dec 15, 2022 3:33 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework Load Scene
- Replies: 4
- Views: 232
Re: Menu Framework Load Scene
Hi, I tried it on a new empty project, and used the code you suggested, and the issue is still there. I tried another profiler with deep profile (for some reason the first post screenshot didn't show it)
- Wed Dec 14, 2022 7:09 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework Load Scene
- Replies: 4
- Views: 232
Menu Framework Load Scene
Hi, I'm having an issue, I'm not sure if its unity in general issue or the menu framework, if I load Menu then Scene 1 again and again, afterwards the game froze, and I checked the profiler this shows (im new to profiler so idk)
- Thu Nov 03, 2022 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Death Screen
- Replies: 2
- Views: 185
Re: Death Screen
Thanks again Tony!
- Wed Nov 02, 2022 5:09 am
- Forum: Dialogue System for Unity
- Topic: Death Screen
- Replies: 2
- Views: 185
Death Screen
Hi again, I'm following this thread: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=2995 for the death screen, but after dying, I can still trigger the menu system using the esc/cancel button. Is there a way to not trigger it? My current setup is Menu System at Main Menu Scene and Death...
- Wed Oct 19, 2022 10:02 am
- Forum: Dialogue System for Unity
- Topic: Timeline() does not trigger instantly(?)
- Replies: 3
- Views: 195
Re: Timeline() does not trigger instantly(?)
My bad Tony, I think its actually my fault, I didn't know that on Animator : Culling mode set to Cull Completely affects the Timeline. https://community.gamedev.tv/t/unity-ti ... ded/148854 Thanks anyway!
- Wed Oct 19, 2022 6:12 am
- Forum: Dialogue System for Unity
- Topic: Timeline() does not trigger instantly(?)
- Replies: 3
- Views: 195
Timeline() does not trigger instantly(?)
Hello again , I'm having an issue with Timeline() that doesn't play the timeline after On Trigger Enter. Sometimes it plays if I do in and out of the box collider repeatedly.
- Wed Oct 19, 2022 4:58 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework
- Replies: 3
- Views: 192
Re: Menu Framework
Thanks again Tony!
- Tue Oct 18, 2022 5:16 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework
- Replies: 3
- Views: 192
Menu Framework
Hello again, so I'm using the Menu Framework, and my issue is that when getting the first mission/quest, then quitting the menu, it still retains the entry. I'll attach an example. I also tried to ResetDatabase()/StopAllConverstation() on QuitToMenuConfirm button it didn't work. Edit1: I might try a...
- Mon Oct 17, 2022 10:49 am
- Forum: Dialogue System for Unity
- Topic: Switching Scene and GameObjects
- Replies: 9
- Views: 371
Re: Switching Scene and GameObjects
Many thanks Tony, it works perfectly