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- Fri Jan 09, 2015 9:49 am
- Forum: Dialogue System for Unity
- Topic: Quests outside of conversations
- Replies: 1
- Views: 809
Quests outside of conversations
So one of my game modes could really benefit from quests, but without any dialogues other than some alerts. DialogueManager.AddLuaObserver("Variable['Credits']", LuaWatchFrequency.EveryDialogueEntry, OnCreditsChanged); is mentioned in the docs, as well as possibly QuestLog.AddQuestStateObs...