Search found 5 matches
- Thu Sep 15, 2022 9:49 pm
- Forum: Quest Machine
- Topic: QuestIndicatorManager with singleton QuestGiver
- Replies: 8
- Views: 851
Re: QuestIndicatorManager with singleton QuestGiver
Oh, I wasn't aware of the QuestIndicatorSaver! I'm currently on QuestMachine v1.2.17. Sorry, I probably should've started off with that.
- Thu Sep 15, 2022 3:49 pm
- Forum: Quest Machine
- Topic: QuestIndicatorManager with singleton QuestGiver
- Replies: 8
- Views: 851
Re: QuestIndicatorManager with singleton QuestGiver
I... kind of gave up on trying to do the single QuestGiver instance implementation, so I added a QuestGiver component to the applicable NPCs, and everything works except for one thing. I'm using EasySave3, and quest indicators seem like they always load to their initial state when returning to the ...
- Thu Sep 15, 2022 3:12 pm
- Forum: Quest Machine
- Topic: QuestIndicatorManager with singleton QuestGiver
- Replies: 8
- Views: 851
Re: QuestIndicatorManager with singleton QuestGiver
I... kind of gave up on trying to do the single QuestGiver instance implementation, so I added a QuestGiver component to the applicable NPCs, and everything works except for one thing. I'm using EasySave3, and quest indicators seem like they always load to their initial state when returning to the s...
- Wed Sep 14, 2022 9:08 pm
- Forum: Quest Machine
- Topic: QuestIndicatorManager with singleton QuestGiver
- Replies: 8
- Views: 851
Re: QuestIndicatorManager with singleton QuestGiver
Hi Tony,
I have a quest with a WaitingToStart SetIndicator action, but I think it's being intercepted when the scene starts by this line in MessageSystem.cs
I have a quest with a WaitingToStart SetIndicator action, but I think it's being intercepted when the scene starts by this line in MessageSystem.cs
Code: Select all
if (x.frameAdded == Time.frameCount) continue;
- Sun Sep 11, 2022 7:33 pm
- Forum: Quest Machine
- Topic: QuestIndicatorManager with singleton QuestGiver
- Replies: 8
- Views: 851
QuestIndicatorManager with singleton QuestGiver
I’d like to attach a QuestGiver script to my QuestMachine prefab singleton, and use it as the sole source for giving quests. There’s a couple reasons for this: 1. Simplifies how we give quests. GiveQuest(“global”, “questName”), instead of having to put down the NPC name directly. 2.Only two places w...