Search found 5 matches

by PopQuizHotshot
Thu Sep 15, 2022 9:49 pm
Forum: Quest Machine
Topic: QuestIndicatorManager with singleton QuestGiver
Replies: 8
Views: 851

Re: QuestIndicatorManager with singleton QuestGiver

Oh, I wasn't aware of the QuestIndicatorSaver! I'm currently on QuestMachine v1.2.17. Sorry, I probably should've started off with that.
by PopQuizHotshot
Thu Sep 15, 2022 3:49 pm
Forum: Quest Machine
Topic: QuestIndicatorManager with singleton QuestGiver
Replies: 8
Views: 851

Re: QuestIndicatorManager with singleton QuestGiver

I... kind of gave up on trying to do the single QuestGiver instance implementation, so I added a QuestGiver component to the applicable NPCs, and everything works except for one thing. I'm using EasySave3, and quest indicators seem like they always load to their initial state when returning to the ...
by PopQuizHotshot
Thu Sep 15, 2022 3:12 pm
Forum: Quest Machine
Topic: QuestIndicatorManager with singleton QuestGiver
Replies: 8
Views: 851

Re: QuestIndicatorManager with singleton QuestGiver

I... kind of gave up on trying to do the single QuestGiver instance implementation, so I added a QuestGiver component to the applicable NPCs, and everything works except for one thing. I'm using EasySave3, and quest indicators seem like they always load to their initial state when returning to the s...
by PopQuizHotshot
Wed Sep 14, 2022 9:08 pm
Forum: Quest Machine
Topic: QuestIndicatorManager with singleton QuestGiver
Replies: 8
Views: 851

Re: QuestIndicatorManager with singleton QuestGiver

Hi Tony,

I have a quest with a WaitingToStart SetIndicator action, but I think it's being intercepted when the scene starts by this line in MessageSystem.cs

Code: Select all

if (x.frameAdded == Time.frameCount) continue;
by PopQuizHotshot
Sun Sep 11, 2022 7:33 pm
Forum: Quest Machine
Topic: QuestIndicatorManager with singleton QuestGiver
Replies: 8
Views: 851

QuestIndicatorManager with singleton QuestGiver

I’d like to attach a QuestGiver script to my QuestMachine prefab singleton, and use it as the sole source for giving quests. There’s a couple reasons for this: 1. Simplifies how we give quests. GiveQuest(“global”, “questName”), instead of having to put down the NPC name directly. 2.Only two places w...