Search found 46 matches
- Mon Oct 17, 2022 10:20 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
The timeline is organized like a photo. As Tony answered above, there are two entries, but one more Continue clip is added to complete the Conversation.
- Mon Oct 17, 2022 8:41 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
The Override Dialog UI has already been set in Enemy Prefab. When testing with all 3 Enemys enabled, there was a bug where the dialogue caused by Tilmline ended as soon as the second entry started, and sometimes the other 2 dialogues behaved strangely. The two pictures are logs of this situation. In...
- Sun Oct 16, 2022 12:11 pm
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
Photo 1 is a Conversation executed in the timeline. If you look at the 2nd picture, you can see that the first line is normal and the sequence works well. However, in the 3rd picture, the next line is printed and the UI should be deactivated 2 seconds later, but only that log is printed and no lines...
- Sun Oct 16, 2022 12:01 pm
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
No, it is not.
The problems with the dialogue set as the timeline now are as follows.
1. Text is displayed for a very short time or is not displayed
2. Only the first entry is output, the next entry is not output
The problems with the dialogue set as the timeline now are as follows.
1. Text is displayed for a very short time or is not displayed
2. Only the first entry is output, the next entry is not output
- Sun Oct 16, 2022 11:30 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
The other two conversations are self-talk and are executed by the StartConversation function in the Script.
The Continue Button has a value of Never.
The Continue Button has a value of Never.
- Sun Oct 16, 2022 4:19 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
Thank you for answer. Sorry, but one more problem has arisen... There are three Enemys in the scene, and each Enemy speaks to itself. One person executes self-talk that is executed due to the timeline, and the other two execute self-talk as a Script. However, as you can see from the above articles, ...
- Sat Oct 15, 2022 10:00 am
- Forum: Dialogue System for Unity
- Topic: How to get/set a variable
- Replies: 1
- Views: 192
How to get/set a variable
Can Variables in Dialogue Database be modified into Sequences? And I wonder if it is possible to Get/Set the value of that variable with Script.
- Thu Oct 13, 2022 9:07 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
Oh thank you!
But a problem arose. When one Conversation is finished and you try to start the next Conversation, a warning like the picture is displayed and the conversation cannot be executed. Why?
But a problem arose. When one Conversation is finished and you try to start the next Conversation, a warning like the picture is displayed and the conversation cannot be executed. Why?
- Wed Oct 12, 2022 11:36 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
oh! UI enable, disable works fine. However, in the default sequence, 'SetDialoguePanel(true); After adding the 'SetDialoguePanel(false)@{{end}}' syntax, I added Delay(3) to the sequence of the entry and tried to run it, but the Delay function does not work and the UI is not deactivated. Why is Delay...
- Wed Oct 12, 2022 10:18 am
- Forum: Dialogue System for Unity
- Topic: How to talk on a timeline
- Replies: 29
- Views: 1920
Re: How to talk on a timeline
Thank you so much for making your own example. I think I set the same by looking at the example, but I still don't get the UI disabled.
These are pictures of the DialogueSystem setup for my current project. Do you have any problems with these photos?
These are pictures of the DialogueSystem setup for my current project. Do you have any problems with these photos?