Search found 6 matches
- Tue Sep 13, 2022 1:43 pm
- Forum: Dialogue System for Unity
- Topic: Standard Scene Transition Manager Question
- Replies: 11
- Views: 1750
Re: Standard Scene Transition Manager Question
shoud i send you my scene packages to your email?
- Tue Sep 13, 2022 1:27 pm
- Forum: Dialogue System for Unity
- Topic: Standard Scene Transition Manager Question
- Replies: 11
- Views: 1750
Re: Standard Scene Transition Manager Question
No the demo scenes work just fine
- Tue Sep 13, 2022 12:50 pm
- Forum: Dialogue System for Unity
- Topic: Standard Scene Transition Manager Question
- Replies: 11
- Views: 1750
Re: Standard Scene Transition Manager Question
Thanks so much for the help. I used the SaveSystem prefab and the fadetoblack is working correctly now. However, after the fadetoblack from scene1, the scene reappeared for a moment before jumping to scene 2. And when entering scene 2, we first see the player in its original spot in the scene, then ...
- Tue Sep 13, 2022 4:24 am
- Forum: Dialogue System for Unity
- Topic: Standard Scene Transition Manager Question
- Replies: 11
- Views: 1750
Re: Standard Scene Transition Manager Question
Hi I also encountered this problem when working on my project. The SceneFaderCanvas didn't work like it worked in the demo scenes and I couldn't figure out what made the difference. I'm wondering if you've solved it. Thanks.
- Wed Sep 07, 2022 9:53 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Use Cinemachine with the Dialogue System
- Replies: 26
- Views: 10927
Re: [HOWTO] How To: Use Cinemachine with the Dialogue System
Thanks for the response. I managed to figure it out. It wasn't anything related to the dialogue system indeed. It was just the polygon collider2d blocked my selector's raycast and I couldn't trigger the conversation. I just changed the selector to raycast all and it solved the problem!
- Wed Sep 07, 2022 8:19 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Use Cinemachine with the Dialogue System
- Replies: 26
- Views: 10927
Re: [HOWTO] How To: Use Cinemachine with the Dialogue System
Hi, When I tried to add a cinamchine confiner component(and the gameobject with polygoncollider 2d as boundary) to the virtual camera, it somehow stopped the dialogue system from working properly. To be specific, I can no longer start conversations with objects/npcs. But when I remove the confiner, ...