Search found 6 matches

by Toby
Tue Sep 13, 2022 1:43 pm
Forum: Dialogue System for Unity
Topic: Standard Scene Transition Manager Question
Replies: 11
Views: 1750

Re: Standard Scene Transition Manager Question

shoud i send you my scene packages to your email?
by Toby
Tue Sep 13, 2022 1:27 pm
Forum: Dialogue System for Unity
Topic: Standard Scene Transition Manager Question
Replies: 11
Views: 1750

Re: Standard Scene Transition Manager Question

No the demo scenes work just fine
by Toby
Tue Sep 13, 2022 12:50 pm
Forum: Dialogue System for Unity
Topic: Standard Scene Transition Manager Question
Replies: 11
Views: 1750

Re: Standard Scene Transition Manager Question

Thanks so much for the help. I used the SaveSystem prefab and the fadetoblack is working correctly now. However, after the fadetoblack from scene1, the scene reappeared for a moment before jumping to scene 2. And when entering scene 2, we first see the player in its original spot in the scene, then ...
by Toby
Tue Sep 13, 2022 4:24 am
Forum: Dialogue System for Unity
Topic: Standard Scene Transition Manager Question
Replies: 11
Views: 1750

Re: Standard Scene Transition Manager Question

Hi I also encountered this problem when working on my project. The SceneFaderCanvas didn't work like it worked in the demo scenes and I couldn't figure out what made the difference. I'm wondering if you've solved it. Thanks.
by Toby
Wed Sep 07, 2022 9:53 am
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Use Cinemachine with the Dialogue System
Replies: 26
Views: 10927

Re: [HOWTO] How To: Use Cinemachine with the Dialogue System

Thanks for the response. I managed to figure it out. It wasn't anything related to the dialogue system indeed. It was just the polygon collider2d blocked my selector's raycast and I couldn't trigger the conversation. I just changed the selector to raycast all and it solved the problem! :lol:
by Toby
Wed Sep 07, 2022 8:19 am
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Use Cinemachine with the Dialogue System
Replies: 26
Views: 10927

Re: [HOWTO] How To: Use Cinemachine with the Dialogue System

Hi, When I tried to add a cinamchine confiner component(and the gameobject with polygoncollider 2d as boundary) to the virtual camera, it somehow stopped the dialogue system from working properly. To be specific, I can no longer start conversations with objects/npcs. But when I remove the confiner, ...