Thank you.
Would this work with random text as well? E.g. if an NPC is tired and I want to write out a Sigh in that case, but not if they're not tired.
Thanks for all the help.
Search found 6 matches
- Wed Dec 07, 2022 10:08 am
- Forum: Dialogue System for Unity
- Topic: Changing text speed for piece of text in a node + text in node based on variable value
- Replies: 5
- Views: 354
- Wed Dec 07, 2022 3:32 am
- Forum: Dialogue System for Unity
- Topic: Changing text speed for piece of text in a node + text in node based on variable value
- Replies: 5
- Views: 354
Re: Changing text speed for piece of text in a node + text in node based on variable value
Thank you. For the secone one I think maybe I didn't explain well enough, or I misunderstood your reply. We're using [var=Actor] to display the Player's name but what we want in this case is that the NPC dialogue writes out either the [var=Actor] or a predetermined Title like "Conductor", ...
- Mon Dec 05, 2022 10:23 am
- Forum: Dialogue System for Unity
- Topic: Changing text speed for piece of text in a node + text in node based on variable value
- Replies: 5
- Views: 354
Changing text speed for piece of text in a node + text in node based on variable value
Hi! I figured I'd slam two questions into this post instead of posting twice, I hope that's okay. 1. Is it possible to change the text/subtitle speed within a node? Sort of in the same way you can use [em#] to change colour of pieces of text within the node. E.g. if I want someone to give out a long...
- Thu Sep 08, 2022 2:31 am
- Forum: Dialogue System for Unity
- Topic: LinkTo missing after Merging Databases
- Replies: 9
- Views: 437
Re: LinkTo missing after Merging Databases
Hello!
Thank you, I'll try that route then!
Yeah, we tried Articy early on but realised it wasn't for us. Dialogue System has seemed to be more up our alley. Thank you for the tips though!
Thank you, I'll try that route then!
Yeah, we tried Articy early on but realised it wasn't for us. Dialogue System has seemed to be more up our alley. Thank you for the tips though!
- Wed Sep 07, 2022 9:34 am
- Forum: Dialogue System for Unity
- Topic: LinkTo missing after Merging Databases
- Replies: 9
- Views: 437
Re: LinkTo missing after Merging Databases
Hi Tony! Thanks for the quick reply. Didn't even cross my mind that it'd be as easy as just assigning the Db Base ID in the tab and that it would automatically count from there. Clever! We've started looking into multiple databases but our main issue is that we would like some Conversations to be pa...
- Wed Sep 07, 2022 4:11 am
- Forum: Dialogue System for Unity
- Topic: LinkTo missing after Merging Databases
- Replies: 9
- Views: 437
LinkTo missing after Merging Databases
Hi! Apologizes in advance for quite a few, and jumbled, questions. My team and I are using Pixel Crushers Dialogue System for our upcoming title. We are two people working in different databases that we then merge into a Main Database. Or, that's the idea. The main issue we have at the moment is tha...