Search found 4 matches
- Fri Sep 30, 2022 6:59 pm
- Forum: Dialogue System for Unity
- Topic: Checking an int during conversation
- Replies: 3
- Views: 190
Re: Checking an int during conversation
Thank you so much for the eloquent solution! It worked perfectly.
- Thu Sep 29, 2022 12:49 am
- Forum: Dialogue System for Unity
- Topic: Checking an int during conversation
- Replies: 3
- Views: 190
Checking an int during conversation
Hey and thanks again for the Dialogue System, it is a truly inspiring asset. I was hoping for some advice, if possible. I have an int called moonCount which i have registered to Lua as a double (the script is attached to the player gameObject) public double CurrentMoonsForDialogueSystem() { return m...
- Thu Sep 08, 2022 10:31 pm
- Forum: Dialogue System for Unity
- Topic: Possible to map interact button to the same key as continue button?
- Replies: 3
- Views: 339
Re: Possible to map interact button to the same key as continue button?
Hey thank you so much for your response! The prevent restart on same frame ended was indeed unchecked so thank you for pointing that out, however I'm still having the same issue for some reason. Pressing the continue button with the mouse ends the conversation just fine also if i hold down the conti...
- Fri Sep 02, 2022 12:18 am
- Forum: Dialogue System for Unity
- Topic: Possible to map interact button to the same key as continue button?
- Replies: 3
- Views: 339
Possible to map interact button to the same key as continue button?
Hi and thank you for the Dialogue System. I have mapped the interact button and the continue button to the E key and gamepad south. They seem to work fine but when the conversation ends it begins again immediately I think they are both being registered at the same time. The continue button works fin...