Search found 4 matches

by Frank11
Fri Sep 30, 2022 6:59 pm
Forum: Dialogue System for Unity
Topic: Checking an int during conversation
Replies: 3
Views: 190

Re: Checking an int during conversation

Thank you so much for the eloquent solution! It worked perfectly.
by Frank11
Thu Sep 29, 2022 12:49 am
Forum: Dialogue System for Unity
Topic: Checking an int during conversation
Replies: 3
Views: 190

Checking an int during conversation

Hey and thanks again for the Dialogue System, it is a truly inspiring asset. I was hoping for some advice, if possible. I have an int called moonCount which i have registered to Lua as a double (the script is attached to the player gameObject) public double CurrentMoonsForDialogueSystem() { return m...
by Frank11
Thu Sep 08, 2022 10:31 pm
Forum: Dialogue System for Unity
Topic: Possible to map interact button to the same key as continue button?
Replies: 3
Views: 339

Re: Possible to map interact button to the same key as continue button?

Hey thank you so much for your response! The prevent restart on same frame ended was indeed unchecked so thank you for pointing that out, however I'm still having the same issue for some reason. Pressing the continue button with the mouse ends the conversation just fine also if i hold down the conti...
by Frank11
Fri Sep 02, 2022 12:18 am
Forum: Dialogue System for Unity
Topic: Possible to map interact button to the same key as continue button?
Replies: 3
Views: 339

Possible to map interact button to the same key as continue button?

Hi and thank you for the Dialogue System. I have mapped the interact button and the continue button to the E key and gamepad south. They seem to work fine but when the conversation ends it begins again immediately I think they are both being registered at the same time. The continue button works fin...