I'm working with Arcweave but in some of dialogue texts it looks like this
https://gyazo.com/1c00eeb13c64196aba98423508f5f419
Is this a Textmeshpro problem or do am I missing some sort of set up in Dialogue Manager? Or is it a problem Arcweave and how the project is imported?
Search found 11 matches
- Wed Jul 12, 2023 12:11 am
- Forum: Dialogue System for Unity
- Topic: Why am I getting "<em>xxx</em>" in my imports?
- Replies: 2
- Views: 147
- Sat May 20, 2023 1:56 pm
- Forum: Dialogue System for Unity
- Topic: Questions about importing from Arcweave
- Replies: 3
- Views: 319
Re: Questions about importing from Arcweave
Thanks that was a huge help. Just a few more questions. Is it necessary to create a "Narrator" NPC and assign it to each arcweave element or should that element be left without any actor component assigned? For reference the narrator doesn't really have a name nor does it have any characte...
- Fri May 19, 2023 7:06 am
- Forum: Dialogue System for Unity
- Topic: Questions about importing from Arcweave
- Replies: 3
- Views: 319
Questions about importing from Arcweave
Hi, We're currently using Arcweave and importing the project into Dialogue System. On the import page, you can only specify the conversation actor and the conversation conversant. So what happens when you have a conversation with 3 or more actors? Also, the documentation states that "The Arcwea...
- Sun Jan 08, 2023 1:11 pm
- Forum: Dialogue System for Unity
- Topic: Recommended way for working with ORK UI
- Replies: 5
- Views: 300
Re: Recommended way for working with ORK UI
I'll check if this is possible and, if so, I'll add it to the next release's integration. So I took a look at DialogueSystemOrkBridge.cs and implemented orkGetQuestTaskStatus by looking at how orkGetQuestStatus was done. The Task class also implements IsStatus the same as the Quest class. So I gues...
- Sun Jan 08, 2023 12:55 am
- Forum: Dialogue System for Unity
- Topic: Recommended way for working with ORK UI
- Replies: 5
- Views: 300
Re: Recommended way for working with ORK UI
Hi, Yea to wait for a conversation to end I used the Check Conversation Active and a wait node to wait for the conversation to end. As for local variables, I ended up initializing Dialogue system variables with the local Makinom Variables using the run Lua node before starting a conversation and I w...
- Sat Jan 07, 2023 12:50 am
- Forum: Dialogue System for Unity
- Topic: Recommended way for working with ORK UI
- Replies: 5
- Views: 300
Recommended way for working with ORK UI
I've been trying to make the Standard Dialogue UI with ORK's built-in UI system and I've encountered some problems. I've been working within Makinom to leverage most of ORK's systems. Unlike ORK's dialogue node, the Start Conversation Node immediately triggers the next Makinom node. Using the Standa...
- Mon Dec 19, 2022 2:16 am
- Forum: Dialogue System for Unity
- Topic: Recommended ORK/Makinom 2 Setup
- Replies: 3
- Views: 229
Re: Recommended ORK/Makinom 2 Setup
Thanks, that clears up some of my doubts. So a few other questions... It seems that makinom has support for barks. But in the documentation for ORK it says to setup barks the DS way... I tried setting up a simple trigger bark with an ORK Trigger Machine and the BarkText node and seems to work the sa...
- Sat Dec 17, 2022 11:55 pm
- Forum: Dialogue System for Unity
- Topic: Recommended ORK/Makinom 2 Setup
- Replies: 3
- Views: 229
Recommended ORK/Makinom 2 Setup
Hi, I'm trying to setup ORK 3/Makinom 2 with Dialogues System (DS). I'm a bit confused as to what's the recommended way to set them up. Should I be using DS's Dialogue System Trigger or should I use ORK's Interaction Controller and Interaction Machines . For the Dialogue UI should I be using the UI ...
- Wed Aug 31, 2022 11:47 am
- Forum: Dialogue System for Unity
- Topic: Working with Arcweave and Ork
- Replies: 5
- Views: 249
Re: Working with Arcweave and Ork
Thanks, I'll let them know and let them choose their preferred workflow. And thanks for the fast reply. I know stuff like this is stuff you'll eventually figure out, but we're still in the process of familiarizing ourselves with both assets, so this really helps to save some time.
- Wed Aug 31, 2022 11:18 am
- Forum: Dialogue System for Unity
- Topic: Working with Arcweave and Ork
- Replies: 5
- Views: 249
Re: Working with Arcweave and Ork
So it would be more straightforward if our quest designer just implemented everything through Makinom so that he could control dialogues and update quests all from the Makinom graph?