Search found 36 matches
- Thu Apr 11, 2024 11:32 am
- Forum: Dialogue System for Unity
- Topic: I want to prevent Actor and Conversant from changing when Node is added.
- Replies: 3
- Views: 219
- Wed Apr 10, 2024 10:38 pm
- Forum: Dialogue System for Unity
- Topic: I want to prevent Actor and Conversant from changing when Node is added.
- Replies: 3
- Views: 219
I want to prevent Actor and Conversant from changing when Node is added.
Hi, I would like to keep "Nan" as Actor even if a new Node is added.
(prevent to replaced by Conversant)
What should I do?
(prevent to replaced by Conversant)
What should I do?
- Sun Mar 03, 2024 6:55 pm
- Forum: Dialogue System for Unity
- Topic: Can I change Node ID?
- Replies: 1
- Views: 160
Can I change Node ID?
I want to change the Node ID for easier management.
- Sat May 13, 2023 9:30 am
- Forum: Dialogue System for Unity
- Topic: Camera(original,,) sequence command in Cinemachine
- Replies: 1
- Views: 202
Camera(original,,) sequence command in Cinemachine
Is there a Cinemachine Sequence command like Camera(original,,seconds)?
I want to return my Camera to the position where the conversation begins.
I want to return my Camera to the position where the conversation begins.
- Tue Apr 25, 2023 9:07 pm
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 662
Re: How can I use New Input System with UI Button Key Trigger?
Ohhh... Sorry, I didn't know that the New Input System was also available in the Input Device Manager.
I solved my problem using your second answer.
(I put my custom action in the Submit button, and it works properly.)
I solved my problem using your second answer.
(I put my custom action in the Submit button, and it works properly.)
- Tue Apr 25, 2023 10:34 am
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 662
Re: How can I use New Input System with UI Button Key Trigger?
When I display a Menu or a BackLog on the screen during a Conversation, I use this code below to prevent Continue button's On Fast Forward. PixelCrushers.UIPanel.monitorSelection = false; // Don't allow dialogue UI to steal back input focus. PixelCrushers.UIButtonKeyTrigger.monitorInput = false; // ...
- Mon Apr 24, 2023 11:14 pm
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 662
Re: How can I use New Input System with UI Button Key Trigger?
I did it, but the problem hasn't been solved yet.
Did I do something wrong?
Did I do something wrong?
- Mon Apr 24, 2023 9:40 am
- Forum: Dialogue System for Unity
- Topic: How can I use New Input System with UI Button Key Trigger?
- Replies: 7
- Views: 662
How can I use New Input System with UI Button Key Trigger?
I want to use custom action command(New Input System) during a Conversation, but If I assign my action to UI Key Trigger, the command is recognized as a double click.
- Tue Apr 18, 2023 9:59 am
- Forum: Dialogue System for Unity
- Topic: Fatal error : Dialogue Localization Package Bridge
- Replies: 6
- Views: 518
Re: Fatal error : Dialogue Localization Package Bridge
Umm... Well, I think I found out some causes. 1. Renaming String Table(Even if I return it to original name, the Unity Editor stops.) 2. Changing String Table's file path after creation If the error occurs, it seems that the error disappears only when I delete all the String Tables and create a new ...
- Tue Apr 18, 2023 8:56 am
- Forum: Dialogue System for Unity
- Topic: Fatal error : Dialogue Localization Package Bridge
- Replies: 6
- Views: 518
Re: Fatal error : Dialogue Localization Package Bridge
No matter what String Table is assigned, the Unity Editor stops.
I'll rebuild the project and continue to try.
Thank you for your answers!
I'll rebuild the project and continue to try.
Thank you for your answers!