Search found 7 matches

by IAF
Fri Aug 19, 2022 6:04 pm
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

Re: How to use @Message sequence with script based conversation?

Hi, Tony.

Thank you for reply.
I check all custom sequencers
and there are missed to add "Stop()" to these sequencer script.

Now, these are worked correctly !

Thanks for the help! :D
by IAF
Thu Aug 18, 2022 11:59 pm
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

Re: How to use @Message sequence with script based conversation?

Hi , tony.

> Are you pausing the Dialogue System?
During conversation, I Dont.
But ... It is possible that it has stopped without knowing

I sent download link by a e-mail.
Please check later.

Best Regards.
by IAF
Thu Aug 18, 2022 10:22 pm
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

Re: How to use @Message sequence with script based conversation?

I tried additional patterns, At the result, I think it is custom sequencer issue. [case 1 use embedded sequencer only] Edited my code : foreach (var y in x) { string nextSeq = ""; switch (y.Key) { case "T": node.DialogueText = y.Value.ToString(); break; //case "A" or &q...
by IAF
Thu Aug 18, 2022 9:29 pm
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

Re: How to use @Message sequence with script based conversation?

Hi, tony. At the previous my post, debug messages only show: Dialogue System: Sequencer.Play( ... ) But never show : Dialogue System: Sequencer: ( ... )) Above attach file show lower end of debug messages, not continue. Then, tryed your suggestion : > Here is another example. This example is not fro...
by IAF
Thu Aug 18, 2022 4:04 am
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

Re: How to use @Message sequence with script based conversation?

Thanks reply ! I tryed to change my settings: > It may help to temporarily set the Dialogue Manager GameObject's Other Settings > Debug Level to Info. This will log Dialogue System activity. This may help you determine what's going on under the hood. Apparently, sequencer plays generated sequence, b...
by IAF
Wed Aug 17, 2022 10:27 pm
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

Re: How to use @Message sequence with script based conversation?

I forgot to attach two custom sequence class, put it. [Custom Sequence AddScenario] namespace PixelCrushers.DialogueSystem.VisualNovelFramework { /// <summary> /// Add json file name to GameManager.Instance.ScenarioList /// </summary> /// 0 : now loading file name string(Addressable) /// 1 : Jump fi...
by IAF
Wed Aug 17, 2022 10:00 pm
Forum: Dialogue System for Unity
Topic: How to use @Message sequence with script based conversation?
Replies: 11
Views: 710

How to use @Message sequence with script based conversation?

Hello, I'm trying to create VN dialogues with "Dialogue system for Unity", "Dialogue system Extras". Although I create C# and json based dialogue system referenced topic "Executing from script" https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=1520&sid=98e...