Hi, Tony.
Thank you for reply.
I check all custom sequencers
and there are missed to add "Stop()" to these sequencer script.
Now, these are worked correctly !
Thanks for the help!
Search found 7 matches
- Fri Aug 19, 2022 6:04 pm
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
- Thu Aug 18, 2022 11:59 pm
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
Re: How to use @Message sequence with script based conversation?
Hi , tony.
> Are you pausing the Dialogue System?
During conversation, I Dont.
But ... It is possible that it has stopped without knowing
I sent download link by a e-mail.
Please check later.
Best Regards.
> Are you pausing the Dialogue System?
During conversation, I Dont.
But ... It is possible that it has stopped without knowing
I sent download link by a e-mail.
Please check later.
Best Regards.
- Thu Aug 18, 2022 10:22 pm
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
Re: How to use @Message sequence with script based conversation?
I tried additional patterns, At the result, I think it is custom sequencer issue. [case 1 use embedded sequencer only] Edited my code : foreach (var y in x) { string nextSeq = ""; switch (y.Key) { case "T": node.DialogueText = y.Value.ToString(); break; //case "A" or &q...
- Thu Aug 18, 2022 9:29 pm
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
Re: How to use @Message sequence with script based conversation?
Hi, tony. At the previous my post, debug messages only show: Dialogue System: Sequencer.Play( ... ) But never show : Dialogue System: Sequencer: ( ... )) Above attach file show lower end of debug messages, not continue. Then, tryed your suggestion : > Here is another example. This example is not fro...
- Thu Aug 18, 2022 4:04 am
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
Re: How to use @Message sequence with script based conversation?
Thanks reply ! I tryed to change my settings: > It may help to temporarily set the Dialogue Manager GameObject's Other Settings > Debug Level to Info. This will log Dialogue System activity. This may help you determine what's going on under the hood. Apparently, sequencer plays generated sequence, b...
- Wed Aug 17, 2022 10:27 pm
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
Re: How to use @Message sequence with script based conversation?
I forgot to attach two custom sequence class, put it. [Custom Sequence AddScenario] namespace PixelCrushers.DialogueSystem.VisualNovelFramework { /// <summary> /// Add json file name to GameManager.Instance.ScenarioList /// </summary> /// 0 : now loading file name string(Addressable) /// 1 : Jump fi...
- Wed Aug 17, 2022 10:00 pm
- Forum: Dialogue System for Unity
- Topic: How to use @Message sequence with script based conversation?
- Replies: 11
- Views: 710
How to use @Message sequence with script based conversation?
Hello, I'm trying to create VN dialogues with "Dialogue system for Unity", "Dialogue system Extras". Although I create C# and json based dialogue system referenced topic "Executing from script" https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=1520&sid=98e...