Search found 5 matches
- Wed Mar 01, 2023 5:56 am
- Forum: Dialogue System for Unity
- Topic: Multiple NPC Bubble Conversations Hide each other on conversation end
- Replies: 4
- Views: 313
Re: Multiple NPC Bubble Conversations Hide each other on conversation end
Thanks Tony, I read the reply and dug a lot code now understand a bit how it works. Add Override Dialogue UI component to the character GameObject, and add a Basic Standard Dialogue UI GameObject as a child of the character. Assign a Bubble Template Standard UI Subtitle Panel Prefab to the setting f...
- Wed Oct 26, 2022 11:16 pm
- Forum: Dialogue System for Unity
- Topic: Multiple NPC Bubble Conversations Hide each other on conversation end
- Replies: 4
- Views: 313
Multiple NPC Bubble Conversations Hide each other on conversation end
Hi, I'm work on a scene with 4 pairs of NPCs idle talking to each other about some clues, while PC could start a conversation as well. The conversations start in random intervals. Each NPC has an overridden Bubble UI. Problem is when one of the conversations ended, another started conversation would...
- Tue Aug 23, 2022 7:19 am
- Forum: Dialogue System for Unity
- Topic: How to not default select a response
- Replies: 3
- Views: 317
Re: How to not default select a response
Thanks Tony, it is one way to achieve it. I ended up with a inherited StandardUIMenuPanel with a inputsystem to EnableInput() public class ButtonUIMenu : StandardUIMenuPanel { ControlMap _Control = null; bool isShowed = false; public override void Awake() { base.Awake(); _Control = new ControlMap();...
- Tue Aug 16, 2022 1:57 am
- Forum: Dialogue System for Unity
- Topic: How to: Start a conversation from UI button
- Replies: 2
- Views: 246
Re: How to: Start a conversation from UI button
Hi,
I think this post helps, please check it out:
https://www.pixelcrushers.com/phpbb/vie ... php?t=4253
I think this post helps, please check it out:
https://www.pixelcrushers.com/phpbb/vie ... php?t=4253
- Mon Aug 15, 2022 11:39 pm
- Forum: Dialogue System for Unity
- Topic: How to not default select a response
- Replies: 3
- Views: 317
How to not default select a response
Hi,
The game is mainly controlled by gamepad.
How can I make a response selected when only the UI/Move being performed?
I just do not want players do button mashing too much and miss a few selections.
The game is mainly controlled by gamepad.
How can I make a response selected when only the UI/Move being performed?
I just do not want players do button mashing too much and miss a few selections.