Search found 20 matches
- Wed Nov 02, 2022 1:11 pm
- Forum: Dialogue System for Unity
- Topic: Overlap Text (and related)
- Replies: 3
- Views: 353
Re: Overlap Text (and related)
Yes I started with the JRPG classic one
- Thu Oct 20, 2022 12:57 pm
- Forum: Dialogue System for Unity
- Topic: Overlap Text (and related)
- Replies: 3
- Views: 353
Overlap Text (and related)
There is one tiny thing. When I redesigned one UI prefab the subtitle box and the response box overlapped, it wasn't that big of a change but I'm puzzled as to why, I believe it's the anchoring on the parent object, but still I'll ask. Ideally, the subtitle box takes priority and it pushes the other...
- Sun Oct 09, 2022 8:53 pm
- Forum: Dialogue System for Unity
- Topic: NPC and UI
- Replies: 2
- Views: 362
Re: NPC and UI
Must be the database, it's completely useless. Updating.
The player portrait and dialogue settings are the only active thing.
Now two entities can talk but get this, the NPC and Player ALWAYS switch places in lines and tags, this is just something else.
The player portrait and dialogue settings are the only active thing.
Now two entities can talk but get this, the NPC and Player ALWAYS switch places in lines and tags, this is just something else.
- Sun Oct 09, 2022 8:33 pm
- Forum: Dialogue System for Unity
- Topic: NPC and UI
- Replies: 2
- Views: 362
NPC and UI
The Conversant/NPC portrait doesn't appear in the ones with built-in second portrait images and the wrong NPC actor is showing on the nametag, what could be the reason for this? The articy dialogue plays out normally but NPCs seem to be completely messed up.
- Mon Oct 03, 2022 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Scrolling UI
- Replies: 11
- Views: 1336
Re: Scrolling UI
Oh, what I want is for the response square to change when highlighted, right now the entire response can change but I meant changing the text inside too. This seems to be able to do it so thanks!
- Thu Sep 29, 2022 9:27 pm
- Forum: Dialogue System for Unity
- Topic: Scrolling UI
- Replies: 11
- Views: 1336
Re: Scrolling UI
Yep, there was 1 missing zero on the position component, missed that one. Apologies but thanks for the help again. One thing I did want to mention is, how to change text when the response is highlighted. http://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=489&p=2264&hilit=highlight#p2...
- Thu Sep 29, 2022 11:39 am
- Forum: Dialogue System for Unity
- Topic: Scrolling UI
- Replies: 11
- Views: 1336
Re: Scrolling UI
This works. I'm currently comparing to see what I missed. Thanks btw.
- Thu Sep 29, 2022 9:54 am
- Forum: Dialogue System for Unity
- Topic: Scrolling UI
- Replies: 11
- Views: 1336
Re: Scrolling UI
Mhm, that's exactly the thing.
They still appear from the top, the dialogue.
Travels from top to bottom when it should do the opposite way, I really don't know why this is happening.
They still appear from the top, the dialogue.
Travels from top to bottom when it should do the opposite way, I really don't know why this is happening.
- Thu Sep 29, 2022 3:15 am
- Forum: Dialogue System for Unity
- Topic: Scrolling UI
- Replies: 11
- Views: 1336
Re: Scrolling UI
Thanks again, Tony. I can't believe I forgot. There's this other question I do have with scrolling UI. See I've worked around with Unity's Canvas and again, UI before but I find it kind of tricky to get the subtitle, continue and player response to appear from the bottom and ascend so to speak. See ...
- Tue Sep 27, 2022 4:19 am
- Forum: Dialogue System for Unity
- Topic: Scrolling UI
- Replies: 11
- Views: 1336
Scrolling UI
help
scrolling ui template won't show player text in the dialogue history, i think i solved this once but i forgot all about it.
it just displays npc text and player responses
i dont remember if it had to do with conversant options, dont think so
thanks in advance!
scrolling ui template won't show player text in the dialogue history, i think i solved this once but i forgot all about it.
it just displays npc text and player responses
i dont remember if it had to do with conversant options, dont think so
thanks in advance!