Brilliant, this did the trick. I was close! Just didn't quite have the right syntax in mind....still much to learn!
Thanks so much for the help, really appreciate it.
Search found 5 matches
- Wed Aug 10, 2022 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Some questions regarding WRPG UI functionality
- Replies: 9
- Views: 511
- Wed Aug 10, 2022 1:36 pm
- Forum: Dialogue System for Unity
- Topic: Some questions regarding WRPG UI functionality
- Replies: 9
- Views: 511
Re: Some questions regarding WRPG UI functionality
So, how can I call/customize TMPro settings within the Subtitle class (sorry if this is a basic coding question and not DE specific). I tried extending the script you provided to include a toggle for alignment options like so: using UnityEngine; using PixelCrushers.DialogueSystem; using TMPro; publi...
- Wed Aug 10, 2022 12:29 pm
- Forum: Dialogue System for Unity
- Topic: Some questions regarding WRPG UI functionality
- Replies: 9
- Views: 511
Re: Some questions regarding WRPG UI functionality
Awesome, thanks so much for the help. I've had a little more success figuring out the TMP Text UI so I think everything is pretty close to doing what I want. I have one follow up on my second question - Can you point me to some syntax or anywhere to help me get started scripting some more customizat...
- Wed Aug 10, 2022 1:57 am
- Forum: Dialogue System for Unity
- Topic: Some questions regarding WRPG UI functionality
- Replies: 9
- Views: 511
Re: Some questions regarding WRPG UI functionality
Thanks for the speedy reply! So, for whatever reason, the script you linked to trim lines off the top of the subtitle didn't work for me. I tried attaching it to the DialogueManager, the Subtitle Panel Info child object, and the Subtitle Text child too, and it didn't seem to have any effect at all w...
- Tue Aug 09, 2022 9:19 pm
- Forum: Dialogue System for Unity
- Topic: Some questions regarding WRPG UI functionality
- Replies: 9
- Views: 511
Some questions regarding WRPG UI functionality
First of all, thanks so much for putting this wonderful package together! It has helped my workflow so much already, so much great functionality and the support here seems great. I am working on a fairly simple text-adventure game. Most of my scenes are just Narrator/Player dialogue with some decora...