Search found 43 matches

by Aldurroth
Wed Jul 10, 2024 3:36 pm
Forum: Dialogue System for Unity
Topic: Control the DemoMenue's Cursor Display Option
Replies: 5
Views: 415

Re: Control the DemoMenue's Cursor Display Option

Would the demo mode script work if I exported the game into an executable?
by Aldurroth
Wed Jul 10, 2024 12:00 pm
Forum: Dialogue System for Unity
Topic: Control the DemoMenue's Cursor Display Option
Replies: 5
Views: 415

Re: Control the DemoMenue's Cursor Display Option

Ill give that a go. Thank you!
by Aldurroth
Wed Jul 10, 2024 9:46 am
Forum: Dialogue System for Unity
Topic: Control the DemoMenue's Cursor Display Option
Replies: 5
Views: 415

Control the DemoMenue's Cursor Display Option

Hello. I would like to toggle on and off the Demo Menues "Lock Cursor During Play" option using one of my own scripts. I need my cursor visible when I am trying to turn pages in my digital books. I use the cursor to turn pages.
by Aldurroth
Mon Feb 26, 2024 3:45 pm
Forum: Dialogue System for Unity
Topic: How to get my custom saver to wait a few seconds
Replies: 8
Views: 602

Re: How to get my custom saver to wait a few seconds

Alright I can look into this slot thing. Is this data saved in a component or would I need to write my own? Either way is fine.
by Aldurroth
Mon Feb 26, 2024 1:49 pm
Forum: Dialogue System for Unity
Topic: How to get my custom saver to wait a few seconds
Replies: 8
Views: 602

Re: How to get my custom saver to wait a few seconds

Alright probably last question for the week (hopefully), I need a start screen that can hold multiple saved game starts. So what I meen is I start a new game, I get so far, decide I want to start over. I save my current game progress and it is stored on the home page. I start another game and this n...
by Aldurroth
Mon Feb 26, 2024 1:23 pm
Forum: Dialogue System for Unity
Topic: How to get my custom saver to wait a few seconds
Replies: 8
Views: 602

Re: How to get my custom saver to wait a few seconds

That worked. Thank you very much.
by Aldurroth
Mon Feb 26, 2024 9:33 am
Forum: Dialogue System for Unity
Topic: How to get my custom saver to wait a few seconds
Replies: 8
Views: 602

Re: How to get my custom saver to wait a few seconds

No, how would I do this and where would I put this function?
by Aldurroth
Mon Feb 26, 2024 8:38 am
Forum: Dialogue System for Unity
Topic: Save like in Skyrim, Oblivion, Morrorwind, and others
Replies: 3
Views: 233

Save like in Skyrim, Oblivion, Morrorwind, and others

To save time and sanity is there a catch all saver that saves your entire sceen including component status in one swoop. Like in Morrorwind per say. Say when you save the monster is in mid swing, in the air, and your character is in mid spell casting animation. When you load back in everything is as...
by Aldurroth
Mon Feb 26, 2024 1:23 am
Forum: Dialogue System for Unity
Topic: How to get my custom saver to wait a few seconds
Replies: 8
Views: 602

How to get my custom saver to wait a few seconds

Hay there, I'm trying to get my pins to remember there connections using the spawnedObjects components "key" identifier that is generated every time an object is spawned into the scene. The issue im having is that if I have an array of items that need to find there connections using the &q...