Search found 43 matches
- Wed Jul 10, 2024 3:36 pm
- Forum: Dialogue System for Unity
- Topic: Control the DemoMenue's Cursor Display Option
- Replies: 5
- Views: 415
Re: Control the DemoMenue's Cursor Display Option
Would the demo mode script work if I exported the game into an executable?
- Wed Jul 10, 2024 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Control the DemoMenue's Cursor Display Option
- Replies: 5
- Views: 415
Re: Control the DemoMenue's Cursor Display Option
Ill give that a go. Thank you!
- Wed Jul 10, 2024 9:46 am
- Forum: Dialogue System for Unity
- Topic: Control the DemoMenue's Cursor Display Option
- Replies: 5
- Views: 415
Control the DemoMenue's Cursor Display Option
Hello. I would like to toggle on and off the Demo Menues "Lock Cursor During Play" option using one of my own scripts. I need my cursor visible when I am trying to turn pages in my digital books. I use the cursor to turn pages.
- Mon Feb 26, 2024 3:45 pm
- Forum: Dialogue System for Unity
- Topic: How to get my custom saver to wait a few seconds
- Replies: 8
- Views: 602
Re: How to get my custom saver to wait a few seconds
Alright I can look into this slot thing. Is this data saved in a component or would I need to write my own? Either way is fine.
- Mon Feb 26, 2024 1:49 pm
- Forum: Dialogue System for Unity
- Topic: How to get my custom saver to wait a few seconds
- Replies: 8
- Views: 602
Re: How to get my custom saver to wait a few seconds
Alright probably last question for the week (hopefully), I need a start screen that can hold multiple saved game starts. So what I meen is I start a new game, I get so far, decide I want to start over. I save my current game progress and it is stored on the home page. I start another game and this n...
- Mon Feb 26, 2024 1:23 pm
- Forum: Dialogue System for Unity
- Topic: How to get my custom saver to wait a few seconds
- Replies: 8
- Views: 602
Re: How to get my custom saver to wait a few seconds
That worked. Thank you very much.
- Mon Feb 26, 2024 9:34 am
- Forum: Dialogue System for Unity
- Topic: Save like in Skyrim, Oblivion, Morrorwind, and others
- Replies: 3
- Views: 233
Re: Save like in Skyrim, Oblivion, Morrorwind, and others
Awesome, thank you.
- Mon Feb 26, 2024 9:33 am
- Forum: Dialogue System for Unity
- Topic: How to get my custom saver to wait a few seconds
- Replies: 8
- Views: 602
Re: How to get my custom saver to wait a few seconds
No, how would I do this and where would I put this function?
- Mon Feb 26, 2024 8:38 am
- Forum: Dialogue System for Unity
- Topic: Save like in Skyrim, Oblivion, Morrorwind, and others
- Replies: 3
- Views: 233
Save like in Skyrim, Oblivion, Morrorwind, and others
To save time and sanity is there a catch all saver that saves your entire sceen including component status in one swoop. Like in Morrorwind per say. Say when you save the monster is in mid swing, in the air, and your character is in mid spell casting animation. When you load back in everything is as...
- Mon Feb 26, 2024 1:23 am
- Forum: Dialogue System for Unity
- Topic: How to get my custom saver to wait a few seconds
- Replies: 8
- Views: 602
How to get my custom saver to wait a few seconds
Hay there, I'm trying to get my pins to remember there connections using the spawnedObjects components "key" identifier that is generated every time an object is spawned into the scene. The issue im having is that if I have an array of items that need to find there connections using the &q...