I really appreciate the breakdown, thank you.
It's one thing to make a great product, it's another thing to add great support to a great product. Many thanks for your time once again.
Search found 17 matches
- Tue Aug 15, 2023 11:20 am
- Forum: Dialogue System for Unity
- Topic: Is there a way to pass parameters into Scene Events?
- Replies: 3
- Views: 258
- Mon Aug 14, 2023 1:50 pm
- Forum: Dialogue System for Unity
- Topic: Is there a way to pass parameters into Scene Events?
- Replies: 3
- Views: 258
Is there a way to pass parameters into Scene Events?
Currently I have a function to UpdateGameState(parameter). Wasn't sure how to get this to show up is Scene Event. I'm just write specific functions that return void to get to work (e.g. UpdateCombatState(){UpdateGameState(CombatState);} Is there another recommended way of doing this? Thanks for your...
- Wed Jun 28, 2023 2:39 pm
- Forum: Dialogue System for Unity
- Topic: When continue button is pushed early, the talking animation for the next segment doesn't trigger
- Replies: 1
- Views: 115
When continue button is pushed early, the talking animation for the next segment doesn't trigger
So in a cutscene sequence, I have an actor who has a talking animation while the typewriter effect is in progress. She stops talking once the typewriter effect is done. This is the default sequence for dialogues: required AnimatorPlay(Talk); AnimatorPlay(Mouth_Idle)@Message(Typed); So this runs fine...
- Wed Jun 28, 2023 12:07 pm
- Forum: Dialogue System for Unity
- Topic: Getting an error--I'm not even using the quest system?
- Replies: 5
- Views: 283
Re: Getting an error--I'm not even using the quest system?
I appreciate all the tips.
This is embarrassing on my part, but I'm going to post what actually solved the issue for posterity. OnEnable doesn't work if the game object is already enabled to begin with (enabling it again doesn't trigger the conversation.)
Thanks again Tony!!!
This is embarrassing on my part, but I'm going to post what actually solved the issue for posterity. OnEnable doesn't work if the game object is already enabled to begin with (enabling it again doesn't trigger the conversation.)
Thanks again Tony!!!
- Wed Jun 28, 2023 8:02 am
- Forum: Dialogue System for Unity
- Topic: Getting an error--I'm not even using the quest system?
- Replies: 5
- Views: 283
Re: Getting an error--I'm not even using the quest system?
Thanks for your reply Tony! I removed the Dialogue Trigger from the Dialogue Manager itself and put it on another object (the speaker.) For some reason now the Dialogue UI doesn't show up at all now when the conversation is triggered. I'm not sure how to make the UI trigger again with the converatio...
- Tue Jun 27, 2023 8:40 pm
- Forum: Dialogue System for Unity
- Topic: Getting an error--I'm not even using the quest system?
- Replies: 5
- Views: 283
Getting an error--I'm not even using the quest system?
Coroutine couldn't be started because the the game object 'Basic Standard Quest Tracker HUD' is inactive! UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PixelCrushers.DialogueSystem.StandardUIQuestTracker:UpdateTracker () ( 1) Is there a way I can turn this off so it does...
- Mon Jun 12, 2023 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Triggering the animations for a game object sprite instead of a UI sprite
- Replies: 5
- Views: 259
Re: Triggering the animations for a game object sprite instead of a UI sprite
Thanks, I can't believe I did that lol! (I also put the two animations in opposite spots in the code.) I did fix the spelling error and I was still having issues. It took a while for me to figure out since I'm still new to Unity, but it seems like what was causing issues was the fact that I had a tr...
- Mon Jun 12, 2023 2:18 pm
- Forum: Dialogue System for Unity
- Topic: Triggering the animations for a game object sprite instead of a UI sprite
- Replies: 5
- Views: 259
Re: Triggering the animations for a game object sprite instead of a UI sprite
Thank you for the reply, Tony! Should there be parameters to trigger Idle and Talk? Right now it looks like the code just seems to make the character Talk nonstop but the Idle doesn't ever trigger. I'm using this code: AnimatorPlay(Talk); required Animator.Play(Mouth_Idle)@Message(Typed) Not sure wh...
- Sun Jun 11, 2023 10:29 pm
- Forum: Dialogue System for Unity
- Topic: Triggering the animations for a game object sprite instead of a UI sprite
- Replies: 5
- Views: 259
Triggering the animations for a game object sprite instead of a UI sprite
Hello, So I'd like to trigger the facial expressions and animations for a game object sprite instead of one in the UI. The tutorial shows how to do this for UI animations only, as far as I can tell. 1. To change the expressions for a scene game object, would the best way to go about it be to use the...
- Tue Jun 06, 2023 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Tutorial for making menu choices
- Replies: 4
- Views: 198
Re: Tutorial for making menu choices
Wonderful. Thank you for the quick response!