Search found 17 matches

by Basel
Tue Aug 15, 2023 11:20 am
Forum: Dialogue System for Unity
Topic: Is there a way to pass parameters into Scene Events?
Replies: 3
Views: 258

Re: Is there a way to pass parameters into Scene Events?

I really appreciate the breakdown, thank you.
It's one thing to make a great product, it's another thing to add great support to a great product. Many thanks for your time once again.
by Basel
Mon Aug 14, 2023 1:50 pm
Forum: Dialogue System for Unity
Topic: Is there a way to pass parameters into Scene Events?
Replies: 3
Views: 258

Is there a way to pass parameters into Scene Events?

Currently I have a function to UpdateGameState(parameter). Wasn't sure how to get this to show up is Scene Event. I'm just write specific functions that return void to get to work (e.g. UpdateCombatState(){UpdateGameState(CombatState);} Is there another recommended way of doing this? Thanks for your...
by Basel
Wed Jun 28, 2023 2:39 pm
Forum: Dialogue System for Unity
Topic: When continue button is pushed early, the talking animation for the next segment doesn't trigger
Replies: 1
Views: 115

When continue button is pushed early, the talking animation for the next segment doesn't trigger

So in a cutscene sequence, I have an actor who has a talking animation while the typewriter effect is in progress. She stops talking once the typewriter effect is done. This is the default sequence for dialogues: required AnimatorPlay(Talk); AnimatorPlay(Mouth_Idle)@Message(Typed); So this runs fine...
by Basel
Wed Jun 28, 2023 12:07 pm
Forum: Dialogue System for Unity
Topic: Getting an error--I'm not even using the quest system?
Replies: 5
Views: 283

Re: Getting an error--I'm not even using the quest system?

I appreciate all the tips.

This is embarrassing on my part, but I'm going to post what actually solved the issue for posterity. OnEnable doesn't work if the game object is already enabled to begin with (enabling it again doesn't trigger the conversation.) :oops:

Thanks again Tony!!!
by Basel
Wed Jun 28, 2023 8:02 am
Forum: Dialogue System for Unity
Topic: Getting an error--I'm not even using the quest system?
Replies: 5
Views: 283

Re: Getting an error--I'm not even using the quest system?

Thanks for your reply Tony! I removed the Dialogue Trigger from the Dialogue Manager itself and put it on another object (the speaker.) For some reason now the Dialogue UI doesn't show up at all now when the conversation is triggered. I'm not sure how to make the UI trigger again with the converatio...
by Basel
Tue Jun 27, 2023 8:40 pm
Forum: Dialogue System for Unity
Topic: Getting an error--I'm not even using the quest system?
Replies: 5
Views: 283

Getting an error--I'm not even using the quest system?

Coroutine couldn't be started because the the game object 'Basic Standard Quest Tracker HUD' is inactive! UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PixelCrushers.DialogueSystem.StandardUIQuestTracker:UpdateTracker () ( 1) Is there a way I can turn this off so it does...
by Basel
Mon Jun 12, 2023 5:34 pm
Forum: Dialogue System for Unity
Topic: Triggering the animations for a game object sprite instead of a UI sprite
Replies: 5
Views: 259

Re: Triggering the animations for a game object sprite instead of a UI sprite

Thanks, I can't believe I did that lol! (I also put the two animations in opposite spots in the code.) I did fix the spelling error and I was still having issues. It took a while for me to figure out since I'm still new to Unity, but it seems like what was causing issues was the fact that I had a tr...
by Basel
Mon Jun 12, 2023 2:18 pm
Forum: Dialogue System for Unity
Topic: Triggering the animations for a game object sprite instead of a UI sprite
Replies: 5
Views: 259

Re: Triggering the animations for a game object sprite instead of a UI sprite

Thank you for the reply, Tony! Should there be parameters to trigger Idle and Talk? Right now it looks like the code just seems to make the character Talk nonstop but the Idle doesn't ever trigger. I'm using this code: AnimatorPlay(Talk); required Animator.Play(Mouth_Idle)@Message(Typed) Not sure wh...
by Basel
Sun Jun 11, 2023 10:29 pm
Forum: Dialogue System for Unity
Topic: Triggering the animations for a game object sprite instead of a UI sprite
Replies: 5
Views: 259

Triggering the animations for a game object sprite instead of a UI sprite

Hello, So I'd like to trigger the facial expressions and animations for a game object sprite instead of one in the UI. The tutorial shows how to do this for UI animations only, as far as I can tell. 1. To change the expressions for a scene game object, would the best way to go about it be to use the...
by Basel
Tue Jun 06, 2023 12:00 pm
Forum: Dialogue System for Unity
Topic: Tutorial for making menu choices
Replies: 4
Views: 198

Re: Tutorial for making menu choices

Wonderful. Thank you for the quick response!