Search found 7 matches

by wauPixmilk
Mon Jun 24, 2024 12:05 pm
Forum: Dialogue System for Unity
Topic: Localization Integration for custom text field in Quest Entry
Replies: 11
Views: 462

Re: Localization Integration for custom text field in Quest Entry

So... Instead of foreach(db in databases){foreach(q in quests){...}} I should be able to select quests/actors using LINQ Distinct and ID as a unique key, right?
by wauPixmilk
Mon Jun 24, 2024 11:36 am
Forum: Dialogue System for Unity
Topic: Localization Integration for custom text field in Quest Entry
Replies: 11
Views: 462

Re: Localization Integration for custom text field in Quest Entry

If I understand you correctly, working on guids would require me to track 'original guid' and somehow to know which quest is the 'original one' and which one is its copy in the synced DB... I noticed that in Dialogue window you display synced items (actors/quests) as not interactable(they are greyed...
by wauPixmilk
Mon Jun 24, 2024 9:06 am
Forum: Dialogue System for Unity
Topic: Localization Integration for custom text field in Quest Entry
Replies: 11
Views: 462

Re: Localization Integration for custom text field in Quest Entry

Thanks a lot. Another question: We keep our quests in a separate database from dialogues and we synchronize them using SyncFrom/Syncnow. The thing is that we get a separate entry for each quest that is synced between databases. The same goes for actors and probably every shared/synced item. Can we d...
by wauPixmilk
Mon Jun 24, 2024 5:57 am
Forum: Dialogue System for Unity
Topic: Localization Integration for custom text field in Quest Entry
Replies: 11
Views: 462

Re: Localization Integration for custom text field in Quest Entry

Hi again Tony, sorry for the late response... regarding your previous answer: - I updated DS to 2.2.46.1 - I used Localization Package Integration(must have omitted this before, because this time I can see String Table to DS button...sry for that) - I added component Localization Bridge Component So...
by wauPixmilk
Wed Jun 19, 2024 6:37 am
Forum: Dialogue System for Unity
Topic: Localization Integration for custom text field in Quest Entry
Replies: 11
Views: 462

Re: Localization Integration for custom text field in Quest Entry

Hi Tony, I am in the process of updating our DS to the version you mentioned, but I still struggle with localizing the quests. In the docs https://www.pixelcrushers.com/dialogue_system/manual2x/html/localization.html you mention "DS To Loc window's "String Table To Dialogue System"&qu...
by wauPixmilk
Fri Jul 15, 2022 10:25 am
Forum: Dialogue System for Unity
Topic: Buttons: "Enter" (keyboard) South button (gamepad) work as ContinueButton without registration in input
Replies: 5
Views: 677

Re: Buttons: "Enter" (keyboard) South button (gamepad) work as ContinueButton without registration in input

Damn you are right. I completely forgot we switched to the default one after having issues with restoring UI input in some cases... Thank you very much!
by wauPixmilk
Fri Jul 15, 2022 9:18 am
Forum: Dialogue System for Unity
Topic: Buttons: "Enter" (keyboard) South button (gamepad) work as ContinueButton without registration in input
Replies: 5
Views: 677

Re: Buttons: "Enter" (keyboard) South button (gamepad) work as ContinueButton without registration in input

Thank you for the quick reply.
The thing is that we already have selected UI/Submit in our InputSystemUIInputModule. Still, as my colleague said we receive "dialogue skips" on the not-related buttons/keys...
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