Yeah, it's set up that way as far as I can tell. It's just not working.
I guess I'll have to do the workaround. What is the difference between OnClose and OnClosed?
Search found 6 matches
- Fri Mar 03, 2023 12:04 am
- Forum: Dialogue System for Unity
- Topic: Text doesn't clear after conversation
- Replies: 3
- Views: 480
- Thu Mar 02, 2023 1:59 pm
- Forum: Dialogue System for Unity
- Topic: Text doesn't clear after conversation
- Replies: 3
- Views: 480
Text doesn't clear after conversation
Hello! I've made an adjustment to my Dialogue UI that adds a second text box which some of the subtitle panels use to display their text. I'm finding though that this new text box doesn't clear between conversations, which means the last line of the previous conversation is visible while it is fadin...
- Tue Jul 12, 2022 9:23 pm
- Forum: Dialogue System for Unity
- Topic: Different Subtitle Panel Each Conversation
- Replies: 6
- Views: 512
Re: Different Subtitle Panel Each Conversation
Hey Tony, That did work, but it's a little too messy for me. It means I need a throwaway dialogue line for every character I want to appear except whichever one speaks first, and there could be a few in any given conversation. While it's not hard to do, I worry that over many conversations I'll end ...
- Tue Jul 12, 2022 5:11 pm
- Forum: Dialogue System for Unity
- Topic: Different Subtitle Panel Each Conversation
- Replies: 6
- Views: 512
Re: Different Subtitle Panel Each Conversation
Hi Tony! Thanks for your response. The changes you've suggested have helped with the issue of the text disappearing (presumably that was the effect of the Clear on Close box combined with the movement). However, after I've done your changes the sequence is as follows: Yova appears in the correct pos...
- Tue Jul 12, 2022 4:15 pm
- Forum: Dialogue System for Unity
- Topic: Different Subtitle Panel Each Conversation
- Replies: 6
- Views: 512
Re: Different Subtitle Panel Each Conversation
Just an update as I work on it longer. It turns out the character Arcett wasn't being moved properly, he just happened to be in the right spot because of the "player character" flag being set on him. If I unset the flag, Yova moves to the correct place and delivers her first line, while Ar...
- Tue Jul 12, 2022 2:52 pm
- Forum: Dialogue System for Unity
- Topic: Different Subtitle Panel Each Conversation
- Replies: 6
- Views: 512
Different Subtitle Panel Each Conversation
Hello, I've just gotten started using this system and it looks very helpful and powerful! I'm trying to get the conversations set up the way I need them. I've configured it so that every piece of dialogue requires a click to continue, there's no dialogue choices, and dialogue subtitles always appear...