Search found 9 matches
- Mon Mar 20, 2023 10:05 am
- Forum: Dialogue System for Unity
- Topic: DSFU export to articy
- Replies: 3
- Views: 218
Re: DSFU export to articy
oh that's a shame, np! Thanks for your help!
- Sun Mar 12, 2023 11:04 pm
- Forum: Dialogue System for Unity
- Topic: DSFU export to articy
- Replies: 3
- Views: 218
DSFU export to articy
Wanted to know if there's a guide, or if it's remotely possible (not immensely tedious) to export from DSFU to articy (just once, not frequently), I've tried a quick xlsl but failed of course https://www.articy.com/help/Exports_Import_XLSX.html So anyone have tried this before? Any tips? Thanks a lot!
- Tue Jul 12, 2022 5:23 pm
- Forum: Quest Machine
- Topic: Same quest node, multiple Npcs dialogues
- Replies: 5
- Views: 615
Re: Same quest node, multiple Npcs dialogues
How did I miss it.. This is perfect! I think everything's covered really, thanks a lot for the help!
- Tue Jul 12, 2022 4:45 pm
- Forum: Quest Machine
- Topic: Same quest node, multiple Npcs dialogues
- Replies: 5
- Views: 615
Re: Same quest node, multiple Npcs dialogues
Awesome! Yes I think duplicating each condition for each npc would be inefficient as well. I don't mind code in this area at all, as it'll be done by me. I went with your preferred option. Triggering convo in code, convo ID will be same as NPC id, so it's totally generic. But I didn't know there's a...
- Tue Jul 12, 2022 3:36 pm
- Forum: Quest Machine
- Topic: Same quest node, multiple Npcs dialogues
- Replies: 5
- Views: 615
Same quest node, multiple Npcs dialogues
Hello! MMO project guy here again :) I have been scratching my head about something. So I have QuestMachine and DialogueSystem integrated perfectly, and I preferably wanted to use as much of Lua as possible, so that it can be done by game designers and writers, instead of scripts. Game project is si...
- Tue Jul 12, 2022 3:06 pm
- Forum: Quest Machine
- Topic: Dedicated authoritative server integration
- Replies: 6
- Views: 871
Re: Dedicated authoritative server integration
I see, thanks a lot, your comments are really appreciated.
- Mon Jul 11, 2022 3:42 pm
- Forum: Quest Machine
- Topic: Dedicated authoritative server integration
- Replies: 6
- Views: 871
Re: Dedicated authoritative server integration
Yeah, my saving method is basic for now, just a list of all QuestStates, where a QuestState is just a string quest ID, and the active node id int. And on initializing quest journal from state, I just iterate over quest nodes and set to True, until I reach the active node and set to Active.
- Sun Jul 10, 2022 8:25 pm
- Forum: Quest Machine
- Topic: Dedicated authoritative server integration
- Replies: 6
- Views: 871
Re: Dedicated authoritative server integration
Thanks for your reply. We are building an mmo, where the player's quests states must be saved in database, so I had to run quest machine on the server as well. Serializing and deserializing quests nodes were intimidating but I think I got it now. Didn't get to saving counter list for example, but mi...
- Tue Jul 05, 2022 11:23 am
- Forum: Quest Machine
- Topic: Dedicated authoritative server integration
- Replies: 6
- Views: 871
Dedicated authoritative server integration
Hello all! I am still starting to get familiar with the quest machine system, so far so good. I would like to know if there's any tips/advices when working with a dedicated server setup, I'm using fish-networking (similar to mirror). In the context of quest conditions being met etc, would the server...