Search found 9 matches

by unityDev
Mon Mar 20, 2023 10:05 am
Forum: Dialogue System for Unity
Topic: DSFU export to articy
Replies: 3
Views: 207

Re: DSFU export to articy

oh that's a shame, np! Thanks for your help!
by unityDev
Sun Mar 12, 2023 11:04 pm
Forum: Dialogue System for Unity
Topic: DSFU export to articy
Replies: 3
Views: 207

DSFU export to articy

Wanted to know if there's a guide, or if it's remotely possible (not immensely tedious) to export from DSFU to articy (just once, not frequently), I've tried a quick xlsl but failed of course https://www.articy.com/help/Exports_Import_XLSX.html So anyone have tried this before? Any tips? Thanks a lot!
by unityDev
Tue Jul 12, 2022 5:23 pm
Forum: Quest Machine
Topic: Same quest node, multiple Npcs dialogues
Replies: 5
Views: 587

Re: Same quest node, multiple Npcs dialogues

How did I miss it.. This is perfect! I think everything's covered really, thanks a lot for the help!
by unityDev
Tue Jul 12, 2022 4:45 pm
Forum: Quest Machine
Topic: Same quest node, multiple Npcs dialogues
Replies: 5
Views: 587

Re: Same quest node, multiple Npcs dialogues

Awesome! Yes I think duplicating each condition for each npc would be inefficient as well. I don't mind code in this area at all, as it'll be done by me. I went with your preferred option. Triggering convo in code, convo ID will be same as NPC id, so it's totally generic. But I didn't know there's a...
by unityDev
Tue Jul 12, 2022 3:36 pm
Forum: Quest Machine
Topic: Same quest node, multiple Npcs dialogues
Replies: 5
Views: 587

Same quest node, multiple Npcs dialogues

Hello! MMO project guy here again :) I have been scratching my head about something. So I have QuestMachine and DialogueSystem integrated perfectly, and I preferably wanted to use as much of Lua as possible, so that it can be done by game designers and writers, instead of scripts. Game project is si...
by unityDev
Tue Jul 12, 2022 3:06 pm
Forum: Quest Machine
Topic: Dedicated authoritative server integration
Replies: 6
Views: 842

Re: Dedicated authoritative server integration

I see, thanks a lot, your comments are really appreciated.
by unityDev
Mon Jul 11, 2022 3:42 pm
Forum: Quest Machine
Topic: Dedicated authoritative server integration
Replies: 6
Views: 842

Re: Dedicated authoritative server integration

Yeah, my saving method is basic for now, just a list of all QuestStates, where a QuestState is just a string quest ID, and the active node id int. And on initializing quest journal from state, I just iterate over quest nodes and set to True, until I reach the active node and set to Active.
by unityDev
Sun Jul 10, 2022 8:25 pm
Forum: Quest Machine
Topic: Dedicated authoritative server integration
Replies: 6
Views: 842

Re: Dedicated authoritative server integration

Thanks for your reply. We are building an mmo, where the player's quests states must be saved in database, so I had to run quest machine on the server as well. Serializing and deserializing quests nodes were intimidating but I think I got it now. Didn't get to saving counter list for example, but mi...
by unityDev
Tue Jul 05, 2022 11:23 am
Forum: Quest Machine
Topic: Dedicated authoritative server integration
Replies: 6
Views: 842

Dedicated authoritative server integration

Hello all! I am still starting to get familiar with the quest machine system, so far so good. I would like to know if there's any tips/advices when working with a dedicated server setup, I'm using fish-networking (similar to mirror). In the context of quest conditions being met etc, would the server...