Looking at When Silence Fell, tis is the direction sought.
Is that made completely using Articy and Dialogue System for Unity?
How was the UI part achieved in Unity?
Search found 3 matches
- Tue Jul 19, 2022 7:51 am
- Forum: Dialogue System for Unity
- Topic: Can this or the quest machine make complete choice based text games?
- Replies: 5
- Views: 719
- Tue Jul 05, 2022 4:06 am
- Forum: Dialogue System for Unity
- Topic: Can this or the quest machine make complete choice based text games?
- Replies: 5
- Views: 719
Re: Can this or the quest machine make complete choice based text games?
Among the Pixel Crushers assets, you'd want to use the Dialogue System for Unity for a choice-based text game. For an example, see Inkborne Tales' When Silence Fell . It's available on iOS, Android, and PC. Please feel free to try the evaluation version . Once you're familiar with the basics -- I r...
- Mon Jul 04, 2022 9:42 am
- Forum: Dialogue System for Unity
- Topic: Can this or the quest machine make complete choice based text games?
- Replies: 5
- Views: 719
Can this or the quest machine make complete choice based text games?
Hi A number of aspects of the tools here are interesting. I am creating choice based interactive text adventures, in the same vein as the Delight Games and the games from Choicescript. Their game engines require the use of scripting which I want to avoid or at least minimise, as I prefer to use an I...