Search found 4 matches

by darkmalice
Sat Jul 02, 2022 9:45 am
Forum: Dialogue System for Unity
Topic: Adding Actors to db at runtime?
Replies: 1
Views: 173

Adding Actors to db at runtime?

I've a list of generated NPCs at runtime I'd like to add as actors, permanently changing the asset db. However, I can't see what I'm missing to make this work. I have the Dialogue system Controller setting for 'instantiate database' unchecked. Do I perhaps needs to create a new db, merge, and then s...
by darkmalice
Fri Jul 01, 2022 11:28 am
Forum: Dialogue System for Unity
Topic: How to use existing dialogue UI, and not create new instance?
Replies: 5
Views: 271

Re: How to use existing dialogue UI, and not create new instance?

Yeah it's the right one. It appears to be because ContentDialogue is inactive, and even though I'm setting it active before triggering DS Use(), the DS is too quick and goes ahead to make it's own instance. If I leave the ContentDialogue active it will indeed use the assigned object. Thanks for your...
by darkmalice
Fri Jul 01, 2022 10:59 am
Forum: Dialogue System for Unity
Topic: How to use existing dialogue UI, and not create new instance?
Replies: 5
Views: 271

Re: How to use existing dialogue UI, and not create new instance?

Thanks for the reply.
I've actually already tried assigning the SMS Dialogue UI to the Dialogue Manager's Dialogue UI field, to no avail.
cap1.JPG
cap1.JPG (36.18 KiB) Viewed 266 times
It seems determined to create it's own object.

And thank you for the advice on changing scenes, I'm sure that will be useful going forward.
by darkmalice
Fri Jul 01, 2022 10:31 am
Forum: Dialogue System for Unity
Topic: How to use existing dialogue UI, and not create new instance?
Replies: 5
Views: 271

How to use existing dialogue UI, and not create new instance?

Hi, nooby question. I'm using the SMS Dialogue UI, which I have in the scene under an existing hierarchy here under the contentDialogue panel. Capture11.JPG However, at runtime the DialogueManager will always instantiate it's own SMS Dialogue UI from the prefab, and referencing the Cellphone canvas ...