Search found 5 matches
- Mon Jul 18, 2016 5:49 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer Camera?
- Replies: 3
- Views: 1020
Re: Sequencer Camera?
Great, thanks!
- Mon Jul 18, 2016 12:34 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Camera?
- Replies: 3
- Views: 1020
Sequencer Camera?
I'm following the Quick Start, and the Dialogue System appears to be creating a "Sequencer Camera", which is overriding my game camera. If I disable it, and then go to enter the trigger area, it re-enables it and plays my conversation... But it's pointing at nothing way over across the map...
- Sat Jan 03, 2015 4:20 pm
- Forum: Dialogue System for Unity
- Topic: Unity UI 4.6 assets?
- Replies: 1
- Views: 738
Unity UI 4.6 assets?
Per the instructions, I should "import the package Assets/Dialogue System/Scripts/Unity UI Support". However, I do not see that when I expand the package in Unity, and I cannot import it. What am I missing?
Thanks!
Thanks!
- Fri Dec 26, 2014 12:33 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
- Replies: 3
- Views: 1424
Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
That... was perfect. Thanks!
Now i regret spending so long trying to sort it out on my own. Good stuff!!
Now i regret spending so long trying to sort it out on my own. Good stuff!!
- Fri Dec 26, 2014 11:40 am
- Forum: Dialogue System for Unity
- Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
- Replies: 3
- Views: 1424
Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
Can anyone point me to where it is explained how to do this? I get that the checkmark is incorporated into UnityUIDialogueUI, but I have no idea how to create a dialogue UI that uses that script.
Any suggestions?
Any suggestions?