I used the sequencer and it worked well.
Thank you, Tony!
Search found 5 matches
- Fri Jun 24, 2022 3:51 pm
- Forum: Dialogue System for Unity
- Topic: Pause a conversation in the dialogue
- Replies: 9
- Views: 1524
- Thu Jun 23, 2022 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Pause a conversation in the dialogue
- Replies: 9
- Views: 1524
Re: Pause a conversation in the dialogue
The other problem is that I hide it using SetEnabled(Canvas, false, DialogueCanvas);, but the dialogue doesn't stop because I set it automatically.
I know there is pause and unpause method in the dialogue manager class, but how can I call it in Sequence?
I know there is pause and unpause method in the dialogue manager class, but how can I call it in Sequence?
- Thu Jun 23, 2022 2:47 pm
- Forum: Dialogue System for Unity
- Topic: Pause a conversation in the dialogue
- Replies: 9
- Views: 1524
Re: Pause a conversation in the dialogue
Yes, it is. If I deactivate it in the editor, it disappears normally.
- Thu Jun 23, 2022 11:12 am
- Forum: Dialogue System for Unity
- Topic: Pause a conversation in the dialogue
- Replies: 9
- Views: 1524
Re: Pause a conversation in the dialogue
Hi Tony,
I used these code but didn't work, the text is hidden but the UI is still there. The dialogue UI object is still active.
I used these code but didn't work, the text is hidden but the UI is still there. The dialogue UI object is still active.
- Wed Jun 22, 2022 11:57 pm
- Forum: Dialogue System for Unity
- Topic: Pause a conversation in the dialogue
- Replies: 9
- Views: 1524
Pause a conversation in the dialogue
Hi Tony, I'm using the dialogue system and quest machine to develop my game, they really help a lot. But I have a question about the dialogue system. There's a conversation and I want to pause it to find and use some items in the inventory system and resume after that. How can I make it using cutsce...