Search found 16 matches

by 7ports
Thu Sep 14, 2023 4:28 pm
Forum: Dialogue System for Unity
Topic: Text Color being automatically set
Replies: 1
Views: 229

Text Color being automatically set

Hi Tony, I've recently been working with a new font and I'm testing some colors to realize that for one actor in particular (happening independent of which UI I use) there's a tag being applied at the start that fixes the color of the text to something specific. I remember setting this up at some po...
by 7ports
Wed Aug 30, 2023 5:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue UI prefabs getting mangled
Replies: 2
Views: 217

Re: Dialogue UI prefabs getting mangled

Hey Forum,

I've worked it out, it turns out the canvas environment was copying the aspect of my game view which I usually like to have side by side to my scene view. As I made the game view smaller to get a better look of the scene view the canvas shrunk and made the UI look inaccurate.
by 7ports
Wed Aug 30, 2023 5:09 pm
Forum: Dialogue System for Unity
Topic: Dialogue UI prefabs getting mangled
Replies: 2
Views: 217

Dialogue UI prefabs getting mangled

Hi Forum, I've recently gotten to a point in my project where I'm reworking the visuals of my Dialogue UIs with new assets. I've opened a prefab of one of the UIs I'd previously customized and found it in a very weird state despite not having edited it in a while. In the scene view the UI is complet...
by 7ports
Mon Mar 06, 2023 4:35 pm
Forum: Dialogue System for Unity
Topic: Issues with SetDialoguePanel
Replies: 5
Views: 284

Re: Issues with SetDialoguePanel

This worked great, thank you so much for your help.
by 7ports
Fri Feb 24, 2023 3:43 pm
Forum: Dialogue System for Unity
Topic: Issues with SetDialoguePanel
Replies: 5
Views: 284

Re: Issues with SetDialoguePanel

In this case no text gets printed to the UI until after its reactivated, so this unfortunately isn't doing the trick. is there maybe some event that isn't getting subscribed to successfully if the panel gets deactivated immediately?
by 7ports
Fri Feb 24, 2023 3:14 pm
Forum: Dialogue System for Unity
Topic: Issues with SetDialoguePanel
Replies: 5
Views: 284

Issues with SetDialoguePanel

Hey Forum, I'm trying to use the sequencer command SetDialoguePanel(false, immediate); to hide the dialogue UI for a couple seconds before a conversation starts. I'm setting the panel to active again in the same node just after a short delay. It seems to be working fine at first but after the convo ...
by 7ports
Tue Nov 22, 2022 5:26 pm
Forum: Dialogue System for Unity
Topic: Cleaning up extra dialogue UIs
Replies: 1
Views: 175

Cleaning up extra dialogue UIs

Hi Forum, I'm using the method "UseDialogueUI()" as a way to switch between multiple different UIs within the same scene in my project. All I'm doing in my implementation is using a switch case to pick which UI and then calling "UseDialogueUI()" before calling "StartConversa...
by 7ports
Fri Oct 28, 2022 3:36 pm
Forum: Dialogue System for Unity
Topic: Dialogue Sounds
Replies: 1
Views: 160

Dialogue Sounds

Hi Forum, I was wondering if there was an event related to specific characters being displayed or an event related to an entire word being displayed that could be hooked in to. I want to play sounds on a per word basis when a character is speaking rather than on a per symbol basis. I think detecting...
by 7ports
Wed Oct 19, 2022 4:27 pm
Forum: Dialogue System for Unity
Topic: Make PC portrait always visible
Replies: 5
Views: 304

Re: Make PC portrait always visible

Hi Tony, I've realized that the setting you mentioned isn't quite what I wanted. More accurately I wanted to have just the character's portrait always visible, from the start, but their subtitle text to be visible only during content. In this particular setup there are 2 subtitle panels since there ...
by 7ports
Mon Oct 17, 2022 3:53 pm
Forum: Dialogue System for Unity
Topic: Make PC portrait always visible
Replies: 5
Views: 304

Re: Make PC portrait always visible

Thank you!