Great tip! Ended up hooking up a sequencer to the button so I could hide and show the quest details and also send FMOD signals for page turning sounds.
Thanks for the assist!
Search found 41 matches
- Thu Aug 22, 2024 11:37 pm
- Forum: Dialogue System for Unity
- Topic: Briefly Hide Quest Log Details
- Replies: 3
- Views: 413
- Thu Aug 22, 2024 6:36 pm
- Forum: Dialogue System for Unity
- Topic: Briefly Hide Quest Log Details
- Replies: 3
- Views: 413
Briefly Hide Quest Log Details
Howdy, been working on my Quest Log a bunch in my pixel art game and what I've done is designed a book that flips pages when switching between the Active and Completed Quests tabs. I'm not trying to do anything fancy like warp the text to look like pages are turning, but any ideas on a way to quickl...
- Thu Feb 08, 2024 10:12 pm
- Forum: Dialogue System for Unity
- Topic: Hide a Specific Quest from Log
- Replies: 3
- Views: 206
Re: Hide a Specific Quest from Log
Awesome, lifesaver!
Also didn't know about the Increment on Destroy script, that'll come in real handy, too!
Also didn't know about the Increment on Destroy script, that'll come in real handy, too!
- Thu Feb 08, 2024 9:25 pm
- Forum: Dialogue System for Unity
- Topic: Hide a Specific Quest from Log
- Replies: 3
- Views: 206
Hide a Specific Quest from Log
Good evening! Working on writing character storylines that will progress as the player plays the game and wanted to try to design their triggers and conditionals using quest entries as opposed to variables because it's a bit easier to keep track of the different possibilities and branches. Is there ...
- Sun May 28, 2023 3:27 pm
- Forum: Dialogue System for Unity
- Topic: QTE Sequence Not Changing Variable
- Replies: 5
- Views: 399
Re: QTE Sequence Not Changing Variable
I'm a bit confused then, as the example given in the documentation uses "yes," which implies it would be a text variable not a boolean variable. Should that read "true" instead?
- Sun May 28, 2023 3:21 pm
- Forum: Dialogue System for Unity
- Topic: QTE Sequence Not Changing Variable
- Replies: 5
- Views: 399
Re: QTE Sequence Not Changing Variable
In the examples I posted here I'm setting the value to "1," and "0" for a number variable respectively. I also mentioned tried it with "yes" for a text variable, both of those have the same issue with not correctly setting the value. I just tested it with a Bool and it ...
- Sun May 28, 2023 1:49 pm
- Forum: Dialogue System for Unity
- Topic: QTE Sequence Not Changing Variable
- Replies: 5
- Views: 399
QTE Sequence Not Changing Variable
Howdy, having a small issue with QTEs and the Private Hart demo conversation doesn't have a QTE in it as mentioned in the documentation so I'm wondering if my formatting is just wrong because I don't have anything to compare it to. I'm trying to set up a single QTE to work basically as an optional i...
- Thu May 04, 2023 6:19 pm
- Forum: Dialogue System for Unity
- Topic: Hide Panel While Preserving Continue
- Replies: 18
- Views: 1766
Re: Hide Panel While Preserving Continue
It's on the same hierarchy as the panel. Both it and the panel are children of the UI. Doesn't seem like it's directly a hierarchy thing because it still work fine in Unity's play mode, it's only when a build is made that the button doesn't show.
- Thu May 04, 2023 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Hide Panel While Preserving Continue
- Replies: 18
- Views: 1766
Re: Hide Panel While Preserving Continue
Still doesn't seem to be working unfortunately. I'm checking all sorts of stuff like seeing if maybe some people have had similar issues with UI buttons showing up in build but I'm not having much luck. Do you think it might have anything to do with the Dialogue UI being a prefab that's a child of t...
- Thu May 04, 2023 3:46 pm
- Forum: Dialogue System for Unity
- Topic: Hide Panel While Preserving Continue
- Replies: 18
- Views: 1766
Re: Hide Panel While Preserving Continue
Sorry, should have mentioned, I tried the patch last night and it didn't fix the issue