Search found 9 matches
- Thu Mar 09, 2023 2:34 pm
- Forum: Dialogue System for Unity
- Topic: Getting Whole Timelines to Loop
- Replies: 10
- Views: 337
Re: Getting Whole Timelines to Loop
I'll add this for anyone who needs this after me. Everything above works, but when using nostop the timeline will now need to be manually stopped by you. So, you'll want to call Timeline(stop, playableName) at whatever appropriate time, probably with the required keyword. Otherwise, you might have s...
- Wed Mar 08, 2023 11:46 pm
- Forum: Dialogue System for Unity
- Topic: Getting Whole Timelines to Loop
- Replies: 10
- Views: 337
Re: Getting Whole Timelines to Loop
Thanks! Using those worked!
- Wed Mar 08, 2023 7:14 pm
- Forum: Dialogue System for Unity
- Topic: Getting Whole Timelines to Loop
- Replies: 10
- Views: 337
Re: Getting Whole Timelines to Loop
Screenshot 2023-03-08 160311.png Screenshot 2023-03-08 161553.png Okay, so I tried that (with and without the true, true) and the console had two messages saying that it was trying to play it so maybe it's trying to play it twice? I double checked and pasted the name of the playable in, just in cas...
- Tue Mar 07, 2023 6:53 pm
- Forum: Dialogue System for Unity
- Topic: Getting Whole Timelines to Loop
- Replies: 10
- Views: 337
Re: Getting Whole Timelines to Loop
I have a follow-up question, is there a way to get an timeline to play during a response menu? I've tried putting Timeline(play, name) in the Response Menu Sequence of both the node before the point where they branch and on one of the branches. In this picture, the places where I've tried to put the...
- Tue Mar 07, 2023 2:23 pm
- Forum: Dialogue System for Unity
- Topic: Getting Whole Timelines to Loop
- Replies: 10
- Views: 337
Re: Getting Whole Timelines to Loop
That seems to work great! Thanks so much Tony!
- Mon Mar 06, 2023 11:08 pm
- Forum: Dialogue System for Unity
- Topic: Getting Whole Timelines to Loop
- Replies: 10
- Views: 337
Getting Whole Timelines to Loop
Hello, So my team has recently reached beta and I am now able to polish some things that have been under my skin for a while now. We have several cutscenes already implemented and Dialogue System has been a useful tool for us. We've been using it with the pattern where the Dialogue System conversati...
- Mon Jun 20, 2022 11:48 am
- Forum: Dialogue System for Unity
- Topic: Quick Double Click Right Before A Timeline Plays, Skips The Timeline
- Replies: 4
- Views: 350
Re: Quick Double Click Right Before A Timeline Plays, Skips The Timeline
Also, thanks for catching the missing required, that is a great point. I've made sure to include it on the SetContinueMode(true)@Message(Continue) like you also recommended.
- Mon Jun 20, 2022 11:46 am
- Forum: Dialogue System for Unity
- Topic: Quick Double Click Right Before A Timeline Plays, Skips The Timeline
- Replies: 4
- Views: 350
Re: Quick Double Click Right Before A Timeline Plays, Skips The Timeline
Thanks Tony! I went with the second option and it works like a charm! Much appreciated!
- Sun Jun 19, 2022 4:59 pm
- Forum: Dialogue System for Unity
- Topic: Quick Double Click Right Before A Timeline Plays, Skips The Timeline
- Replies: 4
- Views: 350
Quick Double Click Right Before A Timeline Plays, Skips The Timeline
Okay, so this might not sound like a problem based solely on the title, but allow me to elaborate. So here is my issue. I have a node that plays a timeline (the second one): Screenshot 2022-06-19 133934.png Here are it's sequence commands: Screenshot 2022-06-19 134127.png Currently, the way my team ...