Search found 4 matches
- Mon Aug 29, 2022 9:33 pm
- Forum: Dialogue System for Unity
- Topic: Help! I detonated my project by accidentally checking "Use Yarn"
- Replies: 3
- Views: 253
Re: Help! I detonated my project by accidentally checking "Use Yarn"
Thanks managed to fix it. Toggling that setting somehow cleared a variable from the inspector on the player game object, causing the player to not spawn and thus caused a cascade of other errors.
- Sun Aug 28, 2022 8:38 pm
- Forum: Dialogue System for Unity
- Topic: Help! I detonated my project by accidentally checking "Use Yarn"
- Replies: 3
- Views: 253
Help! I detonated my project by accidentally checking "Use Yarn"
Without realizing it I clicked on the inspector with the welcome tab open and accidentally clicked the "use yarn" checkbox and now my project is throwing null reference exception errors for basically all of my scripts. I've unchecked the box but it appears the damage is done. Any idea how ...
- Sat Jun 18, 2022 5:20 pm
- Forum: Dialogue System for Unity
- Topic: System Events not firing events for instantiated player prefab
- Replies: 3
- Views: 705
Re: System Events not firing events for instantiated player prefab
Thanks! Adding the dialogue actor component to the player and removing the player prefab from the Dialogue System Trigger Component > Actions > Start Conversation panel fixed the issue.
- Thu Jun 16, 2022 11:38 pm
- Forum: Dialogue System for Unity
- Topic: System Events not firing events for instantiated player prefab
- Replies: 3
- Views: 705
System Events not firing events for instantiated player prefab
Total newb here with the first of probably many questions! Appreciate any help =) I'm just getting some basics out of the way and am trying to get the Dialogue System Events component to disable my player's movement when a conversation starts and re-enable it when a conversation ends. I'm trying to ...